Implemented trigger creation & deletion via lua

Triggers now have handles for simple understanding, but there's nothing
preventing multiple triggers from sharing the same name.
This commit is contained in:
Kayne Ruse
2015-02-27 19:35:11 +11:00
parent cb63c9b07c
commit edcb6f05ce
8 changed files with 147 additions and 21 deletions
@@ -94,7 +94,6 @@ void World::SendAdminDisconnectForced() {
//TODO: (9) World::SendAdminDisconnectForced()
}
void World::SendAdminShutdownRequest() {
ClientPacket newPacket;
+14
View File
@@ -5,6 +5,7 @@ mapSaver = require("map_saver")
roomSystem = require("room_system")
characterSystem = require("character_system")
networkSystem = require("network")
triggerSystem = require("trigger_system")
local function dumpTable(t)
print(t)
@@ -43,4 +44,17 @@ end)
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
--debugging
triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
print("deleted: ", deleted)
print("Finished the lua script")
+17
View File
@@ -23,6 +23,19 @@
#include "trigger_data.hpp"
//hamdle
static int setHandle(lua_State* L) {
TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
trigger->SetHandle(lua_tostring(L, 2));
return 0;
}
static int getHandle(lua_State* L) {
TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
lua_pushstring(L, trigger->GetHandle().c_str());
return 1;
}
//origin
static int setOrigin(lua_State* L) {
TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
@@ -74,6 +87,9 @@ static int getReference(lua_State* L) {
}
static const luaL_Reg triggerLib[] = {
{"SetHandle", setHandle},
{"GetHandle", getHandle},
{"SetOrigin",setOrigin},
{"GetOrigin",getOrigin},
@@ -82,6 +98,7 @@ static const luaL_Reg triggerLib[] = {
{"SetScript",setReference},
{"GetScript",getReference},
{nullptr, nullptr}
};
+8
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@@ -21,6 +21,14 @@
*/
#include "trigger_data.hpp"
std::string TriggerData::SetHandle(std::string s) {
return handle = s;
}
std::string TriggerData::GetHandle() const {
return handle;
}
int TriggerData::SetScriptReference(int i) {
return scriptRef = i;
}
+4 -2
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@@ -34,6 +34,9 @@ public:
TriggerData() = default;
~TriggerData() = default;
std::string SetHandle(std::string);
std::string GetHandle() const;
Vector2 SetOrigin(Vector2 v);
Vector2 GetOrigin();
@@ -44,8 +47,7 @@ public:
int GetScriptReference();
private:
friend class TriggerManager;
std::string handle;
Vector2 origin;
BoundingBox bounds;
int scriptRef = LUA_NOREF;
+13 -14
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@@ -29,23 +29,13 @@ TriggerManager::~TriggerManager() {
UnloadAll();
}
int TriggerManager::Create() {
int TriggerManager::Create(std::string handle, Vector2 origin, BoundingBox bounds) {
//implicitly creates the element
TriggerData& triggerData = elementMap[counter];
//no real values set
triggerData.origin = {0, 0};
triggerData.bounds = {0, 0, 0, 0};
return counter++;
}
int TriggerManager::Create(Vector2 origin, BoundingBox bounds) {
//implicitly creates the element
TriggerData& triggerData = elementMap[counter];
triggerData.origin = origin;
triggerData.bounds = bounds;
triggerData.SetHandle(handle);
triggerData.SetOrigin(origin);
triggerData.SetBoundingBox(bounds);
return counter++;
}
@@ -80,6 +70,15 @@ TriggerData* TriggerManager::Get(int uid) {
return &it->second;
}
TriggerData* TriggerManager::Get(std::string handle) {
for (std::map<int, TriggerData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
if (it->second.GetHandle() == handle) {
return &it->second;
}
}
return nullptr;
}
int TriggerManager::GetLoadedCount() {
return elementMap.size();
}
+2 -2
View File
@@ -38,8 +38,7 @@ public:
~TriggerManager();
//common public methods
int Create();
int Create(Vector2 origin, BoundingBox bounds);
int Create(std::string handle, Vector2 origin, BoundingBox bounds);
void Unload(int uid);
void UnloadAll();
@@ -47,6 +46,7 @@ public:
//accessors & mutators
TriggerData* Get(int uid);
TriggerData* Get(std::string handle);
int GetLoadedCount();
std::map<int, TriggerData>* GetContainer();
+89 -2
View File
@@ -27,18 +27,105 @@
static int create(lua_State* L) {
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
//pad the stack with default parameters
if (lua_gettop(L) == 2) {
lua_pushnumber(L, 0.0); //vector.x
lua_pushnumber(L, 0.0); //vector.y
}
if (lua_gettop(L) == 4) {
lua_pushinteger(L, 0); //bounds.x
lua_pushinteger(L, 0); //bounds.y
lua_pushinteger(L, 0); //bounds.w
lua_pushinteger(L, 0); //bounds.h
}
//create the trigger
int index = mgr->Create(
lua_tostring(L, 2), //handle
{
lua_tonumber(L, 3), //vector.x
lua_tonumber(L, 4) //vector.y
},
{
lua_tointeger(L, 5), //bounds.x
lua_tointeger(L, 6), //bounds.y
lua_tointeger(L, 7), //bounds.w
lua_tointeger(L, 8) //bounds.h
});
//push to the scipts
lua_pushlightuserdata(L, static_cast<void*>(mgr->Get(index)) );
lua_pushinteger(L, index);
return 2;
}
static int unload(lua_State* L) {
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
int count = 0; //the number removed
//based on the type
switch(lua_type(L, 2)) {
//unload this index
case LUA_TNUMBER:
mgr->UnloadIf([L, &count](std::pair<int, TriggerData const&> it) -> bool {
if (it.first == lua_tointeger(L, 2)) {
count++;
return true;
}
else {
return false;
}
});
break;
//unload this name
case LUA_TSTRING:
mgr->UnloadIf([L, &count](std::pair<int, TriggerData const&> it) -> bool {
if (it.second.GetHandle() == lua_tostring(L, 2)) {
count++;
return true;
}
else {
return false;
}
});
break;
}
//return the number removed
lua_pushinteger(L, count);
return 1;
}
static int getTrigger(lua_State* L) { //TODO: (1) named triggers
static int getTrigger(lua_State* L) {
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, mgr->Get(lua_tointeger(L, 2)));
TriggerData* triggerData = nullptr;
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
triggerData = mgr->Get(lua_tointeger(L, 2));
break;
case LUA_TSTRING:
triggerData = mgr->Get(lua_tostring(L, 2));
break;
}
if (triggerData) {
lua_pushlightuserdata(L, static_cast<void*>(triggerData));
}
else {
lua_pushnil(L);
}
return 1;
}
static int forEach(lua_State* L) {
//TODO: (9) forEach()
}
static int getLoadedCount(lua_State* L) {
TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
lua_pushinteger(L, mgr->GetLoadedCount());