Implemented trigger creation & deletion via lua
Triggers now have handles for simple understanding, but there's nothing preventing multiple triggers from sharing the same name.
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@@ -27,18 +27,105 @@
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static int create(lua_State* L) {
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TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
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//pad the stack with default parameters
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if (lua_gettop(L) == 2) {
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lua_pushnumber(L, 0.0); //vector.x
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lua_pushnumber(L, 0.0); //vector.y
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}
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if (lua_gettop(L) == 4) {
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lua_pushinteger(L, 0); //bounds.x
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lua_pushinteger(L, 0); //bounds.y
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lua_pushinteger(L, 0); //bounds.w
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lua_pushinteger(L, 0); //bounds.h
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}
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//create the trigger
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int index = mgr->Create(
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lua_tostring(L, 2), //handle
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{
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lua_tonumber(L, 3), //vector.x
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lua_tonumber(L, 4) //vector.y
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},
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{
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lua_tointeger(L, 5), //bounds.x
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lua_tointeger(L, 6), //bounds.y
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lua_tointeger(L, 7), //bounds.w
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lua_tointeger(L, 8) //bounds.h
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});
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//push to the scipts
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lua_pushlightuserdata(L, static_cast<void*>(mgr->Get(index)) );
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lua_pushinteger(L, index);
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return 2;
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}
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static int unload(lua_State* L) {
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TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
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int count = 0; //the number removed
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//based on the type
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switch(lua_type(L, 2)) {
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//unload this index
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case LUA_TNUMBER:
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mgr->UnloadIf([L, &count](std::pair<int, TriggerData const&> it) -> bool {
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if (it.first == lua_tointeger(L, 2)) {
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count++;
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return true;
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}
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else {
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return false;
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}
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});
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break;
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//unload this name
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case LUA_TSTRING:
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mgr->UnloadIf([L, &count](std::pair<int, TriggerData const&> it) -> bool {
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if (it.second.GetHandle() == lua_tostring(L, 2)) {
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count++;
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return true;
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}
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else {
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return false;
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}
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});
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break;
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}
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//return the number removed
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lua_pushinteger(L, count);
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return 1;
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}
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static int getTrigger(lua_State* L) { //TODO: (1) named triggers
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static int getTrigger(lua_State* L) {
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TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
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lua_pushlightuserdata(L, mgr->Get(lua_tointeger(L, 2)));
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TriggerData* triggerData = nullptr;
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switch(lua_type(L, 2)) {
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case LUA_TNUMBER:
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triggerData = mgr->Get(lua_tointeger(L, 2));
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break;
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case LUA_TSTRING:
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triggerData = mgr->Get(lua_tostring(L, 2));
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break;
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}
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if (triggerData) {
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lua_pushlightuserdata(L, static_cast<void*>(triggerData));
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}
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else {
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lua_pushnil(L);
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}
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return 1;
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}
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static int forEach(lua_State* L) {
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//TODO: (9) forEach()
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}
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static int getLoadedCount(lua_State* L) {
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TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
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lua_pushinteger(L, mgr->GetLoadedCount());
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