Implemented trigger creation & deletion via lua
Triggers now have handles for simple understanding, but there's nothing preventing multiple triggers from sharing the same name.
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@@ -5,6 +5,7 @@ mapSaver = require("map_saver")
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roomSystem = require("room_system")
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characterSystem = require("character_system")
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networkSystem = require("network")
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triggerSystem = require("trigger_system")
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local function dumpTable(t)
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print(t)
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@@ -43,4 +44,17 @@ end)
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local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
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roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
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--debugging
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triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
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trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
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trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
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print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
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local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
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print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
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print("deleted: ", deleted)
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print("Finished the lua script")
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