Implemented trigger creation & deletion via lua

Triggers now have handles for simple understanding, but there's nothing
preventing multiple triggers from sharing the same name.
This commit is contained in:
Kayne Ruse
2015-02-27 19:35:11 +11:00
parent cb63c9b07c
commit edcb6f05ce
8 changed files with 147 additions and 21 deletions
+14
View File
@@ -5,6 +5,7 @@ mapSaver = require("map_saver")
roomSystem = require("room_system")
characterSystem = require("character_system")
networkSystem = require("network")
triggerSystem = require("trigger_system")
local function dumpTable(t)
print(t)
@@ -43,4 +44,17 @@ end)
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
--debugging
triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
trigger2, uid2 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Trigger.GetHandle(trigger1))
print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
print("deleted: ", deleted)
print("Finished the lua script")