Implemented trigger creation & deletion via lua
Triggers now have handles for simple understanding, but there's nothing preventing multiple triggers from sharing the same name.
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@@ -94,7 +94,6 @@ void World::SendAdminDisconnectForced() {
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//TODO: (9) World::SendAdminDisconnectForced()
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}
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void World::SendAdminShutdownRequest() {
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ClientPacket newPacket;
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