Moved working systems into InGame
This commit is contained in:
-124
@@ -1,131 +1,7 @@
|
||||
#include "delta.h"
|
||||
#include "player.h"
|
||||
#include "sprite_sheet.h"
|
||||
#include "image.h"
|
||||
#include "surface_manager.h"
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
#include <exception>
|
||||
#include <iostream>
|
||||
#include <ctime>
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int go(int, char**) {
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
|
||||
SDL_Surface* screen = SDL_SetVideoMode(800, 600, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||
|
||||
SurfaceManager sMgr;
|
||||
|
||||
//load all resources
|
||||
sMgr.Load("player", "rsc/graphics/sprites/elliot2.bmp");
|
||||
sMgr.Load("flower", "rsc/graphics/sprites/aniflower.bmp");
|
||||
sMgr.Load("tileset", "rsc/graphics/tilesets/MishMash.bmp");
|
||||
|
||||
Player player(sMgr.Get("player"), 32, 48);
|
||||
Image tiles(sMgr.Get("tileset"));
|
||||
SpriteSheet rose(sMgr.Get("flower"), 32, 32);
|
||||
|
||||
player.GetSpriteSheet()->SetInterval(200);
|
||||
rose.SetInterval(200);
|
||||
|
||||
// vector<SpriteSheet> flowerVector;
|
||||
// for (int i = 0; i < 100; i++) {
|
||||
// SpriteSheet ss(sMgr.Get("flower"), 32, 32);
|
||||
// ss.SetInterval(i%5 + 95);
|
||||
// flowerVector.push_back(ss);
|
||||
// }
|
||||
|
||||
Delta delta;
|
||||
|
||||
bool running = true;
|
||||
while (running) {
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT:
|
||||
running = false;
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
running = false;
|
||||
break;
|
||||
case SDLK_w:
|
||||
case SDLK_UP:
|
||||
player.WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
case SDLK_DOWN:
|
||||
player.WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
case SDLK_LEFT:
|
||||
player.WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
case SDLK_RIGHT:
|
||||
player.WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
switch(event.key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
player.WalkInDirection(Direction::SOUTH);
|
||||
break;
|
||||
case SDLK_s:
|
||||
player.WalkInDirection(Direction::NORTH);
|
||||
break;
|
||||
case SDLK_a:
|
||||
player.WalkInDirection(Direction::EAST);
|
||||
break;
|
||||
case SDLK_d:
|
||||
player.WalkInDirection(Direction::WEST);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delta.Calculate();
|
||||
|
||||
player.Update(delta.GetDelta());
|
||||
rose.Update(0);
|
||||
|
||||
// for (int i = 0; i < 100; i++) {
|
||||
// flowerVector[i].Update(delta.GetDelta());
|
||||
// }
|
||||
|
||||
SDL_FillRect(screen, 0, 0);
|
||||
|
||||
tiles.DrawTo(screen, 0, 0);
|
||||
player.DrawTo(screen);
|
||||
rose.DrawTo(screen, 50, 100);
|
||||
|
||||
// for (int i = 0; i < 100; i++) {
|
||||
// flowerVector[i].DrawTo(screen, 20+i*4, i*4);
|
||||
// }
|
||||
|
||||
SDL_Flip(screen);
|
||||
|
||||
//debugging
|
||||
// cout << player.GetSpriteSheet()->GetCurrentFrame() << endl;
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_main(int argc, char* argv[]) {
|
||||
try {
|
||||
go(argc, argv);
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Error: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user