Moved working systems into InGame

This commit is contained in:
Kayne Ruse
2013-04-29 17:25:56 +10:00
parent c9447fcf3b
commit ecdf658463
15 changed files with 186 additions and 151 deletions
+1
View File
@@ -16,6 +16,7 @@ public:
SDL_Surface* Get(std::string key);
SDL_Surface* Set(std::string key, SDL_Surface* ptr);
void Free(std::string key);
void FreeAll();
private:
SDL_Surface* LoadSurface(std::string key, std::string fname);
typedef std::map<std::string, SDL_Surface*> mapType;