Moved working systems into InGame
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@@ -16,6 +16,7 @@ public:
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SDL_Surface* Get(std::string key);
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SDL_Surface* Set(std::string key, SDL_Surface* ptr);
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void Free(std::string key);
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void FreeAll();
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private:
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SDL_Surface* LoadSurface(std::string key, std::string fname);
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typedef std::map<std::string, SDL_Surface*> mapType;
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