Moved working systems into InGame
This commit is contained in:
@@ -5,13 +5,19 @@
|
||||
|
||||
#include "SDL/SDL.h"
|
||||
|
||||
class SpriteSheet : public Image {
|
||||
class SpriteSheet : protected Image {
|
||||
public:
|
||||
SpriteSheet(SDL_Surface*, int w, int h);
|
||||
SpriteSheet(SDL_Surface*, Uint16 w, Uint16 h);
|
||||
virtual ~SpriteSheet() {}
|
||||
|
||||
void Update(int delta);
|
||||
|
||||
void SetSurface(SDL_Surface*, Uint16 w, Uint16 h);
|
||||
|
||||
using Image::GetSurface;
|
||||
using Image::DrawTo;
|
||||
|
||||
//these aren't regulated; be careful
|
||||
int SetWidth(int i) { return SetClipW(i); };
|
||||
int SetHeight(int i) { return SetClipH(i); };
|
||||
int SetFrames(int i) { currentFrame = 0; return maxFrames = i; };
|
||||
|
||||
Reference in New Issue
Block a user