Moved working systems into InGame

This commit is contained in:
Kayne Ruse
2013-04-29 17:25:56 +10:00
parent c9447fcf3b
commit ecdf658463
15 changed files with 186 additions and 151 deletions
+4
View File
@@ -8,6 +8,7 @@
//Add the custom scene headers here
#include "test_systems.h"
#include "in_game.h"
//-------------------------
//Public access members
@@ -61,6 +62,9 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
case SceneList::INGAME:
activeScene = new InGame();
break;
case SceneList::TESTSYSTEMS:
activeScene = new TestSystems();
break;