Moved working systems into InGame
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@@ -8,6 +8,7 @@
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//Add the custom scene headers here
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#include "test_systems.h"
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#include "in_game.h"
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//-------------------------
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//Public access members
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@@ -61,6 +62,9 @@ void SceneManager::LoadScene(SceneList sceneIndex) {
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switch(sceneIndex) {
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//add scene creation calls here
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case SceneList::FIRST:
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case SceneList::INGAME:
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activeScene = new InGame();
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break;
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case SceneList::TESTSYSTEMS:
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activeScene = new TestSystems();
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break;
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