Moved working systems into InGame

This commit is contained in:
Kayne Ruse
2013-04-29 17:25:56 +10:00
parent c9447fcf3b
commit ecdf658463
15 changed files with 186 additions and 151 deletions
+4 -2
View File
@@ -1,7 +1,7 @@
CXXFLAGS+=-std=c++11 -DDEBUG
LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
OBJ=base_scene.o scene_manager.o main.o
SRC=test_systems.cpp
OBJ=base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o
SRC=test_systems.cpp in_game.cpp
all: debug
@@ -14,5 +14,7 @@ debug: $(OBJ)
clean:
-$(RM) *.o *.a *.exe
rebuild: clean all
unit:
$(CXX) $(CXXFLAGS) unit.cpp surface_manager.cpp image.cpp sprite_sheet.cpp player.cpp -lmingw32 -lSDLmain -lSDL