Moved working systems into InGame
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+4
-2
@@ -1,7 +1,7 @@
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CXXFLAGS+=-std=c++11 -DDEBUG
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LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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OBJ=base_scene.o scene_manager.o main.o
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SRC=test_systems.cpp
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OBJ=base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o
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SRC=test_systems.cpp in_game.cpp
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all: debug
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@@ -14,5 +14,7 @@ debug: $(OBJ)
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clean:
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-$(RM) *.o *.a *.exe
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rebuild: clean all
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unit:
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$(CXX) $(CXXFLAGS) unit.cpp surface_manager.cpp image.cpp sprite_sheet.cpp player.cpp -lmingw32 -lSDLmain -lSDL
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