Moved working systems into InGame

This commit is contained in:
Kayne Ruse
2013-04-29 17:25:56 +10:00
parent c9447fcf3b
commit ecdf658463
15 changed files with 186 additions and 151 deletions
+36
View File
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#ifndef INGAME_H_
#define INGAME_H_
#include "base_scene.h"
#include "delta.h"
#include "player.h"
#include "surface_manager.h"
class InGame : public BaseScene {
public:
//Public access members
InGame();
virtual ~InGame();
protected:
//Frame loop
virtual void FrameStart();
virtual void FrameEnd();
virtual void Update();
virtual void Render(SDL_Surface* const);
//Event handlers
virtual void MouseMotion (SDL_MouseMotionEvent const&);
virtual void MouseButtonDown (SDL_MouseButtonEvent const&);
virtual void MouseButtonUp (SDL_MouseButtonEvent const&);
virtual void KeyDown (SDL_KeyboardEvent const&);
virtual void KeyUp (SDL_KeyboardEvent const&);
//members
Delta delta;
SurfaceManager surfaceMgr;
Player* player;
};
#endif