Moved working systems into InGame
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@@ -13,7 +13,7 @@ public:
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SDL_Surface* SetSurface(SDL_Surface*, SDL_Rect);
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SDL_Surface* GetSurface() const;
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void DrawTo(SDL_Surface*, Sint16 x, Sint16 y);
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void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
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//Clip handlers
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SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
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