Moved working systems into InGame
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@@ -14,7 +14,7 @@ SDL_Surface* Image::SetSurface(SDL_Surface* p) {
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return surface;
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}
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SDL_Surface* Image::SetSurface(SDL_Surface* p, SDL_Rect r) {
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SDL_Surface* Image::SetSurface(SDL_Surface* const p, SDL_Rect r) {
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surface = p;
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clip = r;
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return surface;
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