Added PushEntity() & PopEntity() to RoomManager
Calling them from server_character_methods.cpp.
This commit is contained in:
@@ -36,4 +36,12 @@ function mapMaker.debugIsland(region)
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end
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end
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end
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end
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function mapMaker.dirtLand(region)
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for i = 1, mapSystem.Region.GetWidth(region) do
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for j = 1, mapSystem.Region.GetHeight(region) do
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mapSystem.Region.SetTile(region, i, j, 1, mapMaker.dirt)
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end
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end
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end
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return mapMaker
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return mapMaker
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@@ -22,6 +22,10 @@ mapSystem.RegionPager.SetOnSave(roomSystem.Room.GetPager(overworld), mapSaver.Sa
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mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
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mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
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mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
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mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
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--Dirt Land
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local dirtLand = roomSystem.RoomManager.CreateRoom("dirt land", "overworld.bmp")
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roomSystem.Room.Initialize(dirtLand, mapSaver.Load, mapSaver.Save, mapMaker.dirtLand, mapSaver.Save)
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print("Finished the lua script")
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print("Finished the lua script")
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--[[
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--[[
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@@ -56,8 +56,6 @@ static int getPager(lua_State* L) {
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static int initialize(lua_State* L) {
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static int initialize(lua_State* L) {
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//set the members of the given room
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//set the members of the given room
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RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
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RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
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room->SetName(lua_tostring(L, 2));
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room->SetTileset(lua_tostring(L, 3));
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//set the refs of these parameters (backwards, since it pops from the top of the stack)
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//set the refs of these parameters (backwards, since it pops from the top of the stack)
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room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
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@@ -24,6 +24,7 @@
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#include "room_api.hpp"
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#include "room_api.hpp"
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#include <stdexcept>
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#include <stdexcept>
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#include <sstream>
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//-------------------------
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//-------------------------
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//public access methods
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//public access methods
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@@ -41,6 +42,32 @@ int RoomManager::Create(std::string roomName, std::string tileset) {
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return counter++;
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return counter++;
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}
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}
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void RoomManager::PushEntity(Entity* entity) {
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std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
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if (it == elementMap.end()) {
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std::ostringstream msg;
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msg << "Failed to push entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
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throw(std::runtime_error(msg.str()));
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}
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it->second.entityList.push_back(entity);
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}
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void RoomManager::PopEntity(Entity* entity) {
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std::map<int, RoomData>::iterator it = elementMap.find(entity->GetRoomIndex());
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if (it == elementMap.end()) {
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std::ostringstream msg;
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msg << "Failed to pop entity; Room index not found: " << entity->GetRoomIndex() << std::endl;
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throw(std::runtime_error(msg.str()));
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}
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it->second.entityList.remove_if([&](Entity* ptr) -> bool {
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return ptr == entity;
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});
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}
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void RoomManager::UnloadAll() {
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void RoomManager::UnloadAll() {
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elementMap.clear();
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elementMap.clear();
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}
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}
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@@ -22,6 +22,7 @@
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#ifndef ROOMMANAGER_HPP_
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#ifndef ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "entity.hpp"
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#include "room_data.hpp"
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#include "room_data.hpp"
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#include "singleton.hpp"
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#include "singleton.hpp"
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@@ -39,6 +40,9 @@ public:
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//common public methods
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//common public methods
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int Create(std::string name, std::string tileset);
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int Create(std::string name, std::string tileset);
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void PushEntity(Entity* entity);
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void PopEntity(Entity* entity);
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void UnloadAll();
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn);
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void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn);
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@@ -45,6 +45,9 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
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return;
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return;
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}
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}
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//push this character to the rooms
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roomMgr.PushEntity(characterMgr.Get(characterIndex));
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//pump this character to all clients
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//pump this character to all clients
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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CopyCharacterToPacket(&newPacket, characterIndex);
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@@ -87,6 +90,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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}
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}
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//delete the character
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//delete the character
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roomMgr.PopEntity(characterMgr.Get(characterIndex));
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characterMgr.Delete(characterIndex);
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characterMgr.Delete(characterIndex);
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//pump character delete
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//pump character delete
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@@ -119,6 +123,9 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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return;
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return;
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}
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}
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//push this character to the rooms
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roomMgr.PushEntity(characterMgr.Get(characterIndex));
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//pump this character to all clients
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//pump this character to all clients
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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CopyCharacterToPacket(&newPacket, characterIndex);
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@@ -150,6 +157,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
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}
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}
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//unload the character
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//unload the character
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roomMgr.PopEntity(characterData);
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characterMgr.Unload(argPacket->characterIndex);
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characterMgr.Unload(argPacket->characterIndex);
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//pump character delete
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//pump character delete
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@@ -190,11 +198,17 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
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return;
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return;
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}
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}
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//pop from the rooms
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roomMgr.PopEntity(characterData);
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//set the character's room, zero it's origin, zero it's motion
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//set the character's room, zero it's origin, zero it's motion
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characterData->SetRoomIndex(argPacket->roomIndex);
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characterData->SetRoomIndex(argPacket->roomIndex);
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characterData->SetOrigin({0, 0});
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characterData->SetOrigin({0, 0});
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characterData->SetMotion({0, 0});
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characterData->SetMotion({0, 0});
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//push to the rooms
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roomMgr.PushEntity(characterData);
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//update the clients
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//update the clients
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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