Encapsulated the Character class

This commit is contained in:
Kayne Ruse
2014-07-04 00:55:12 +10:00
parent 839c2af940
commit e946a0741d
12 changed files with 143 additions and 269 deletions
+3 -3
View File
@@ -177,13 +177,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex);
break;
case SceneList::INWORLD:
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap);
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
case SceneList::INCOMBAT:
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
case SceneList::CLEANUP:
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));