Converted the server's managers to singletons

This commit is contained in:
Kayne Ruse
2014-08-17 10:06:29 +10:00
parent ce97245131
commit e7ba097e6a
10 changed files with 40 additions and 87 deletions
+7 -6
View File
@@ -23,18 +23,14 @@
#define ROOMMANAGER_HPP_
#include "room_data.hpp"
#include "singleton.hpp"
#include "lua/lua.hpp"
#include <map>
#define ROOM_MANAGER_PSEUDOINDEX "RoomManager"
class RoomManager {
class RoomManager : public Singleton<RoomManager> {
public:
RoomManager() = default;
~RoomManager() = default;
//public access methods
int CreateRoom();
void UnloadRoom(int uid);
@@ -52,6 +48,11 @@ public:
lua_State* GetLuaState() { return luaState; }
private:
friend Singleton<RoomManager>;
RoomManager() = default;
~RoomManager() = default;
std::map<int, RoomData*> roomMap;
lua_State* luaState = nullptr;
int counter = 0;