Adjusted a few comments
This commit is contained in:
@@ -131,11 +131,11 @@ void InWorld::RenderFrame() {
|
||||
// SDL_FillRect(GetScreen(), 0, 0);
|
||||
Render(GetScreen());
|
||||
SDL_Flip(GetScreen());
|
||||
fps.Calculate();
|
||||
}
|
||||
|
||||
void InWorld::Render(SDL_Surface* const screen) {
|
||||
//draw the map
|
||||
//TODO: figure out something to fix the region container access
|
||||
for (auto it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(screen, *it, camera.x, camera.y);
|
||||
}
|
||||
@@ -148,10 +148,7 @@ void InWorld::Render(SDL_Surface* const screen) {
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(screen);
|
||||
shutDownButton.DrawTo(screen);
|
||||
|
||||
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
||||
|
||||
fps.Calculate();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
|
||||
Reference in New Issue
Block a user