Finished these server tweaks
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@@ -29,6 +29,12 @@ void serializeText(void* buffer, TextPacket* packet) {
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//content
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serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
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serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
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//location
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serialCopy(&buffer, &packet->roomIndex, sizeof(int));
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serialCopy(&buffer, &packet->origin.x, sizeof(double));
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serialCopy(&buffer, &packet->origin.y, sizeof(double));
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serialCopy(&buffer, &packet->range, sizeof(int));
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}
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void deserializeText(void* buffer, TextPacket* packet) {
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@@ -37,4 +43,10 @@ void deserializeText(void* buffer, TextPacket* packet) {
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//content
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deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
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deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
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//location
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deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
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deserialCopy(&buffer, &packet->origin.x, sizeof(double));
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deserialCopy(&buffer, &packet->origin.y, sizeof(double));
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deserialCopy(&buffer, &packet->range, sizeof(int));
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}
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@@ -24,9 +24,14 @@
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#include "serial_packet_base.hpp"
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#include "vector2.hpp"
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struct TextPacket : SerialPacketBase {
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char name[PACKET_STRING_SIZE];
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char text[PACKET_STRING_SIZE];
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int roomIndex;
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Vector2 origin;
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int range;
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};
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void serializeText(void* buffer, TextPacket* packet);
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@@ -131,6 +131,8 @@ enum class SerialPacketType {
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//general speech
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TEXT_BROADCAST,
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TEXT_SPEECH,
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TEXT_WHISPER,
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//rejection/error messages
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JOIN_REJECTION,
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@@ -92,6 +92,8 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
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serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
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break;
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case SerialPacketType::TEXT_BROADCAST:
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case SerialPacketType::TEXT_SPEECH:
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case SerialPacketType::TEXT_WHISPER:
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case SerialPacketType::JOIN_REJECTION:
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case SerialPacketType::LOGIN_REJECTION:
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case SerialPacketType::REGION_REJECTION:
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@@ -154,6 +156,8 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
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deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
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break;
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case SerialPacketType::TEXT_BROADCAST:
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case SerialPacketType::TEXT_SPEECH:
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case SerialPacketType::TEXT_WHISPER:
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case SerialPacketType::JOIN_REJECTION:
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case SerialPacketType::LOGIN_REJECTION:
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case SerialPacketType::REGION_REJECTION:
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@@ -107,6 +107,8 @@ private:
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//chat
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void hTextBroadcast(TextPacket* const);
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void hTextSpeech(TextPacket* const);
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void hTextWhisper(TextPacket* const);
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//utility methods
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void PumpPacket(SerialPacket* const);
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@@ -28,7 +28,7 @@
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//Character Management
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//-------------------------
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void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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@@ -55,7 +55,7 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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@@ -102,7 +102,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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@@ -135,7 +135,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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//get the entries
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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if (!characterData) {
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@@ -177,7 +177,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
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//TODO: (9) Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments
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void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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//get the specified objects
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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@@ -234,6 +234,10 @@ void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket
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}
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}
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void ServerApplication::HandleCharacterAttack(CharacterPacket* const) {
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void ServerApplication::hCharacterAttack(CharacterPacket* const argPacket) {
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//TODO: (9) bounce graphical attack data
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}
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void ServerApplication::hCharacterDamage(CharacterPacket* const argPacket) {
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//TODO: (9) empty
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}
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@@ -0,0 +1,34 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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void ServerApplication::hTextBroadcast(TextPacket* const argPacket) {
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//TODO: (9) empty
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}
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void ServerApplication::hTextSpeech(TextPacket* const argPacket) {
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//TODO: (9) empty
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}
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void ServerApplication::hTextWhisper(TextPacket* const argPacket) {
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//TODO: (9) empty
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}
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@@ -25,20 +25,10 @@
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#include <sstream>
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//-------------------------
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//General data management
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//Queries
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//-------------------------
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//NOTE: Queries go here
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void ServerApplication::SaveServerState() {
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//SaveServerState
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}
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//-------------------------
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//Map management
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//-------------------------
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void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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void ServerApplication::hRegionRequest(RegionPacket* const argPacket) {
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//get the region object, send a rejection on error
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RoomData* room = roomMgr.Get(argPacket->roomIndex);
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if (!room) {
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@@ -71,7 +61,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleCharacterExists(CharacterPacket* const argPacket) {
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void ServerApplication::hQueryCharacterExists(CharacterPacket* const argPacket) {
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//respond with all character data
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CharacterPacket newPacket;
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@@ -84,3 +74,23 @@ void ServerApplication::HandleCharacterExists(CharacterPacket* const argPacket)
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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}
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void ServerApplication::hQueryCharacterStats(CharacterPacket* const argPacket) {
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//TODO: (9) empty
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}
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void ServerApplication::hQueryCharacterLocation(CharacterPacket* const argPacket) {
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//TODO: (9) empty
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}
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void ServerApplication::hQueryMonsterExists(MonsterPacket* const argPacket) {
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//TODO: (9) empty
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}
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void ServerApplication::hQueryMonsterStats(MonsterPacket* const argPacket) {
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//TODO: (9) empty
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}
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void ServerApplication::hQueryMonsterLocation(MonsterPacket* const argPacket) {
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//TODO: (9) empty
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}
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@@ -311,6 +311,12 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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case SerialPacketType::TEXT_BROADCAST:
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hTextBroadcast(static_cast<TextPacket*>(argPacket));
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break;
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case SerialPacketType::TEXT_SPEECH:
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hTextSpeech(static_cast<TextPacket*>(argPacket));
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break;
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case SerialPacketType::TEXT_WHISPER:
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hTextWhisper(static_cast<TextPacket*>(argPacket));
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break;
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//handle errors
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default: {
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@@ -33,7 +33,7 @@ void ServerApplication::hAdminDisconnectForced(ClientPacket* const argPacket) {
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//TODO: (9) boot players
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}
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void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
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void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
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//get the account and client data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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@@ -76,7 +76,7 @@ void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
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//disconnect all clients
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TextPacket newPacket;
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newPacket.type = SerialPacketType::DISCONNECT_FORCED;
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newPacket.type = SerialPacketType::ADMIN_DISCONNECT_FORCED;
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strncpy(newPacket.text, "Server shutdown", PACKET_STRING_SIZE);
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PumpPacket(&newPacket);
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@@ -21,3 +21,6 @@
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*/
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#include "server_application.hpp"
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void ServerApplication::hMonsterDamage(MonsterPacket* const argPacket) {
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//TODO: (9) empty
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}
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