Finished these server tweaks
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@@ -28,7 +28,7 @@
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//Character Management
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//-------------------------
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void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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@@ -55,7 +55,7 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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@@ -102,7 +102,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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@@ -135,7 +135,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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PumpPacket(&newPacket);
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}
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void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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//get the entries
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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if (!characterData) {
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@@ -177,7 +177,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
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//TODO: (9) Could replace this verbosity with a "verify" method, taking a client, account and character ptr as arguments
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void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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//get the specified objects
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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@@ -234,6 +234,10 @@ void ServerApplication::HandleCharacterMovement(CharacterPacket* const argPacket
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}
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}
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void ServerApplication::HandleCharacterAttack(CharacterPacket* const) {
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void ServerApplication::hCharacterAttack(CharacterPacket* const argPacket) {
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//TODO: (9) bounce graphical attack data
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}
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void ServerApplication::hCharacterDamage(CharacterPacket* const argPacket) {
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//TODO: (9) empty
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}
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