Completed a simple region class
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef REGION_HPP_
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#define REGION_HPP_
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class Region {
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public:
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Region() = delete;
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Region(int width, int height, int depth, int x, int y);
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~Region();
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int SetTile(int x, int y, int z, int v);
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int GetTile(int x, int y, int z);
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//accessors
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int GetWidth() { return width; }
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int GetHeight() { return height; }
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int GetDepth() { return depth; }
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int GetX() { return width; }
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int GetY() { return width; }
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private:
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const int width;
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const int height;
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const int depth;
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const int x;
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const int y;
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int* tiles = nullptr;
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};
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#endif
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