Moved client scenes to a sub directory, reworked build process
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef SPLASHSCREEN_HPP_
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#define SPLASHSCREEN_HPP_
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#include "base_scene.hpp"
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#include "config_utility.hpp"
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#include "image.hpp"
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#include <chrono>
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class SplashScreen : public BaseScene {
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public:
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//Public access members
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SplashScreen(ConfigUtility* const);
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~SplashScreen();
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protected:
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//Frame loop
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void Update(double delta);
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void Render(SDL_Surface* const);
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//globals
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ConfigUtility& config;
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//members
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std::chrono::steady_clock::time_point startTick;
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Image logo;
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};
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#endif
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