Moved client scenes to a sub directory, reworked build process

This commit is contained in:
Kayne Ruse
2013-12-06 20:22:55 +11:00
parent fc2b67608f
commit e640eda771
23 changed files with 79 additions and 41 deletions
+6 -6
View File
@@ -1,9 +1,8 @@
#config
COMMONDIR+=../common ../common/graphics ../common/map ../common/network ../common/ui
COMMON+=../libcommon.a
LIB+=$(COMMON) -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(COMMONDIR))
CFLAGS+=-DDEBUG $(addprefix -I,$(COMMONDIR))
INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui
LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
@@ -20,7 +19,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(MAKE) -C scenes
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
$(OBJ): | $(OBJDIR)