Moved client scenes to a sub directory, reworked build process

This commit is contained in:
Kayne Ruse
2013-12-06 20:22:55 +11:00
parent fc2b67608f
commit e640eda771
23 changed files with 79 additions and 41 deletions
-153
View File
@@ -1,153 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "in_world.hpp"
#include "channels.hpp"
#include <stdexcept>
//-------------------------
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const arg1, UDPNetworkUtility* const arg2, int* const arg3):
config(*arg1),
network(*arg2),
clientIndex(*arg3)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&image);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&image);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + image.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + image.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
}
InWorld::~InWorld() {
//
}
//-------------------------
//Frame loop
//-------------------------
void InWorld::FrameStart() {
//
}
void InWorld::Update(double delta) {
//suck in all waiting packets
NetworkPacket packet;
while(network.Receive()) {
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
packet.meta.srcAddress = network.GetInPacket()->address;
HandlePacket(packet);
}
}
void InWorld::FrameEnd() {
//
}
void InWorld::Render(SDL_Surface* const screen) {
disconnectButton.DrawTo(screen);
shutDownButton.DrawTo(screen);
}
//-------------------------
//Event handlers
//-------------------------
void InWorld::MouseMotion(SDL_MouseMotionEvent const& motion) {
disconnectButton.MouseMotion(motion);
shutDownButton.MouseMotion(motion);
}
void InWorld::MouseButtonDown(SDL_MouseButtonEvent const& button) {
disconnectButton.MouseButtonDown(button);
shutDownButton.MouseButtonDown(button);
}
void InWorld::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER) {
//send a disconnect request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
}
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER) {
//send a shutdown request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
}
}
void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
//send a disconnect request
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
network.Send(Channels::SERVER, &packet, sizeof(NetworkPacket));
QuitEvent();
break;
}
}
void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
//
}
void InWorld::HandlePacket(NetworkPacket packet) {
switch(packet.meta.type) {
case NetworkPacket::Type::DISCONNECT:
network.Unbind(Channels::SERVER);
clientIndex = -1;
SetNextScene(SceneList::MAINMENU);
break;
case NetworkPacket::Type::SYNCHRONIZE:
//TODO
break;
//handle errors
default:
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
break;
}
}