Added some basic code to RoomManager

This commit is contained in:
Kayne Ruse
2014-06-14 00:44:13 +10:00
parent a11867126c
commit e57b047343
5 changed files with 52 additions and 30 deletions
+5 -5
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@@ -27,11 +27,11 @@
struct RoomData { struct RoomData {
enum class RoomType { enum class RoomType {
OVERWORLD, OVERWORLD = 0,
RUINS, RUINS = 1,
TOWERS, TOWERS = 2,
FORESTS, FORESTS = 3,
CAVES, CAVE = 4,
}; };
//members //members
+35 -17
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@@ -21,34 +21,52 @@
*/ */
#include "room_manager.hpp" #include "room_manager.hpp"
#include <stdexcept>
//------------------------- //-------------------------
//public access methods //public access methods
//------------------------- //-------------------------
//TODO RoomData* RoomManager::CreateRoom(int uid) {
//don't overwrite existing rooms
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it != roomMap.end()) {
throw(std::runtime_error("Cannot overwrite an existing room"));
}
roomMap[uid] = new RoomData();
//TODO: create room in the API
if (luaState) {
roomMap[uid]->pager.SetLuaState(luaState);
}
return roomMap[uid];
}
//------------------------- RoomData* RoomManager::UnloadRoom(int uid) {
//accessors and mutators //TODO: unload room in the API
//------------------------- delete roomMap[uid];
roomMap.erase(uid);
}
RoomData* RoomManager::GetRoom(int uid) { RoomData* RoomManager::GetRoom(int uid) {
std::map<int, RoomData>::iterator it = roomMap.find(uid); RoomData* ptr = FindRoom(uid);
if (ptr) return ptr;
ptr = CreateRoom(uid);
return ptr;
}
RoomData* RoomManager::FindRoom(int uid) {
std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it == roomMap.end()) { if (it == roomMap.end()) {
return nullptr; return nullptr;
} }
return it->second;
return &it->second;
} }
std::map<int, RoomData>* RoomManager::GetContainer() { RoomData* RoomManager::PushRoom(int uid, RoomData* room) {
return &roomMap; //unload existing rooms with this index
} std::map<int, RoomData*>::iterator it = roomMap.find(uid);
if (it != roomMap.end()) {
lua_State* RoomManager::SetLuaState(lua_State* L) { UnloadRoom(uid);
return luaState = L; }
} roomMap[uid] = room;
lua_State* RoomManager::GetLuaState() {
return luaState;
} }
+10 -6
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@@ -36,17 +36,21 @@ public:
~RoomManager() = default; ~RoomManager() = default;
//public access methods //public access methods
//TODO: Fill this out RoomData* CreateRoom(int uid);
RoomData* UnloadRoom(int uid);
RoomData* GetRoom(int uid);
RoomData* FindRoom(int uid);
RoomData* PushRoom(int uid, RoomData*);
//accessors and mutators //accessors and mutators
RoomData* GetRoom(int uid); std::map<int, RoomData*>* GetContainer() { return &roomMap; }
std::map<int, RoomData>* GetContainer();
lua_State* SetLuaState(lua_State*); lua_State* SetLuaState(lua_State* L) { return luaState = L; }
lua_State* GetLuaState(); lua_State* GetLuaState() { return luaState; }
private: private:
std::map<int, RoomData> roomMap; std::map<int, RoomData*> roomMap;
lua_State* luaState = nullptr; lua_State* luaState = nullptr;
}; };
+1 -1
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@@ -316,7 +316,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y); newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
//send the content //send the content
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(argPacket)); network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
} }
//------------------------- //-------------------------
+1 -1
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@@ -1,5 +1,5 @@
TODO: encapsulate the data structures
TODO: Get the rooms working TODO: Get the rooms working
TODO: update the map API to handle multiple rooms
TODO: Rejection packets TODO: Rejection packets
TODO: Authentication TODO: Authentication