Added some basic code to RoomManager
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@@ -27,11 +27,11 @@
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struct RoomData {
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enum class RoomType {
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OVERWORLD,
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RUINS,
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TOWERS,
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FORESTS,
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CAVES,
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OVERWORLD = 0,
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RUINS = 1,
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TOWERS = 2,
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FORESTS = 3,
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CAVE = 4,
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};
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//members
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