Merge branch 'develop'
This commit is contained in:
@@ -38,7 +38,7 @@
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#include "options_menu.hpp"
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#include "options_menu.hpp"
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#include "lobby_menu.hpp"
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#include "lobby_menu.hpp"
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#include "in_world.hpp"
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#include "in_world.hpp"
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#include "in_combat.hpp"
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//#include "in_combat.hpp"
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#include "clean_up.hpp"
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#include "clean_up.hpp"
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|
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//-------------------------
|
//-------------------------
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@@ -66,7 +66,7 @@ void ClientApplication::Init(int argc, char** argv) {
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if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
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throw(std::runtime_error("Failed to initialize SDL_net"));
|
throw(std::runtime_error("Failed to initialize SDL_net"));
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}
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}
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network.Open(0);
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UDPNetworkUtility::GetSingleton().Open(0);
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std::cout << "Initialized SDL_net" << std::endl;
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std::cout << "Initialized SDL_net" << std::endl;
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|
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//-------------------------
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//-------------------------
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@@ -151,7 +151,7 @@ void ClientApplication::Proc() {
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|
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void ClientApplication::Quit() {
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void ClientApplication::Quit() {
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std::cout << "Shutting down" << std::endl;
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std::cout << "Shutting down" << std::endl;
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network.Close();
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UDPNetworkUtility::GetSingleton().Close();
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SDLNet_Quit();
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SDLNet_Quit();
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SDL_Quit();
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SDL_Quit();
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std::cout << "Clean exit" << std::endl;
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std::cout << "Clean exit" << std::endl;
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@@ -176,16 +176,16 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu();
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activeScene = new OptionsMenu();
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break;
|
break;
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case SceneList::LOBBYMENU:
|
case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&network, &clientIndex, &accountIndex);
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activeScene = new LobbyMenu(&clientIndex, &accountIndex);
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break;
|
break;
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case SceneList::INWORLD:
|
case SceneList::INWORLD:
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activeScene = new InWorld(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new InWorld(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
|
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case SceneList::INCOMBAT:
|
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activeScene = new InCombat(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
|
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break;
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break;
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|
// case SceneList::INCOMBAT:
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||||||
|
// activeScene = new InCombat(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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|
// break;
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||||||
case SceneList::CLEANUP:
|
case SceneList::CLEANUP:
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activeScene = new CleanUp(&network, &clientIndex, &accountIndex, &characterIndex, &characterMap);
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activeScene = new CleanUp(&clientIndex, &accountIndex, &characterIndex, &characterMap);
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break;
|
break;
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default:
|
default:
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throw(std::logic_error("Failed to recognize the scene index"));
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throw(std::logic_error("Failed to recognize the scene index"));
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@@ -52,7 +52,6 @@ private:
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BaseScene* activeScene = nullptr;
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BaseScene* activeScene = nullptr;
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||||||
|
|
||||||
//shared parameters
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//shared parameters
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UDPNetworkUtility network;
|
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int clientIndex = -1;
|
int clientIndex = -1;
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||||||
int accountIndex = -1;
|
int accountIndex = -1;
|
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int characterIndex = -1;
|
int characterIndex = -1;
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+7
-2
@@ -23,6 +23,7 @@
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|||||||
|
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||||||
//singletons
|
//singletons
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#include "config_utility.hpp"
|
#include "config_utility.hpp"
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||||||
|
#include "udp_network_utility.hpp"
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||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
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#include <iostream>
|
#include <iostream>
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@@ -32,18 +33,22 @@ using namespace std;
|
|||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
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||||||
try {
|
try {
|
||||||
//create the singletons
|
//create the singletons
|
||||||
ClientApplication::Create();
|
|
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ConfigUtility::Create();
|
ConfigUtility::Create();
|
||||||
|
UDPNetworkUtility::Create();
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||||||
|
|
||||||
//call the server's routines
|
//call the server's routines
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||||||
|
ClientApplication::Create();
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||||||
ClientApplication& app = ClientApplication::GetSingleton();
|
ClientApplication& app = ClientApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
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||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
|
ClientApplication::Delete();
|
||||||
|
|
||||||
//delete the singletons
|
//delete the singletons
|
||||||
ConfigUtility::Delete();
|
ConfigUtility::Delete();
|
||||||
ClientApplication::Delete();
|
UDPNetworkUtility::Delete();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
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|
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@@ -31,13 +31,11 @@
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
CleanUp::CleanUp(
|
CleanUp::CleanUp(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
CharacterMap* argCharacterMap
|
||||||
):
|
):
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
@@ -126,7 +124,11 @@ void CleanUp::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
void CleanUp::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
@@ -45,7 +45,6 @@ class CleanUp : public BaseScene {
|
|||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
CleanUp(
|
CleanUp(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
@@ -68,7 +67,7 @@ protected:
|
|||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
|
|||||||
@@ -1,220 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "in_combat.hpp"
|
|
||||||
|
|
||||||
#include "channels.hpp"
|
|
||||||
#include "utility.hpp"
|
|
||||||
#include "config_utility.hpp"
|
|
||||||
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Public access members
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
InCombat::InCombat(
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
CharacterMap* argCharacterMap
|
|
||||||
):
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
|
||||||
accountIndex(*argAccountIndex),
|
|
||||||
characterIndex(*argCharacterIndex),
|
|
||||||
characterMap(*argCharacterMap)
|
|
||||||
{
|
|
||||||
/* //setup the utility objects
|
|
||||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
|
||||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
|
||||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
|
||||||
|
|
||||||
//pass the utility objects
|
|
||||||
backButton.SetImage(&buttonImage);
|
|
||||||
backButton.SetFont(&font);
|
|
||||||
|
|
||||||
//set the button positions
|
|
||||||
backButton.SetX(50);
|
|
||||||
backButton.SetY(50 + buttonImage.GetClipH() * 0);
|
|
||||||
|
|
||||||
//set the button texts
|
|
||||||
backButton.SetText("Back");
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
RequestSynchronize();
|
|
||||||
*/
|
|
||||||
//debug
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
InCombat::~InCombat() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Frame loop
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::FrameStart() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Update(double delta) {
|
|
||||||
//suck in and process all waiting packets
|
|
||||||
SerialPacket* packetBuffer = static_cast<SerialPacket*>(malloc(MAX_PACKET_SIZE));
|
|
||||||
while(network.Receive(packetBuffer)) {
|
|
||||||
HandlePacket(packetBuffer);
|
|
||||||
}
|
|
||||||
free(static_cast<void*>(packetBuffer));
|
|
||||||
|
|
||||||
//TODO: more
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::FrameEnd() {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RenderFrame() {
|
|
||||||
SDL_FillRect(GetScreen(), 0, 0);
|
|
||||||
Render(GetScreen());
|
|
||||||
SDL_Flip(GetScreen());
|
|
||||||
fps.Calculate();
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::Render(SDL_Surface* const screen) {
|
|
||||||
//TODO: draw the background
|
|
||||||
|
|
||||||
//TODO: draw the characters
|
|
||||||
|
|
||||||
//TODO: draw the enemies
|
|
||||||
|
|
||||||
//TODO: draw the UI
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Event handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::QuitEvent() {
|
|
||||||
//exit the game AND the server
|
|
||||||
RequestDisconnect();
|
|
||||||
SetNextScene(SceneList::QUIT);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
|
|
||||||
//
|
|
||||||
}
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Network handlers
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::HandlePacket(SerialPacket* const argPacket) {
|
|
||||||
switch(argPacket->type) {
|
|
||||||
case SerialPacketType::DISCONNECT:
|
|
||||||
HandleDisconnect(argPacket);
|
|
||||||
break;
|
|
||||||
//handle errors
|
|
||||||
default:
|
|
||||||
throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in InCombat: " + to_string_custom(static_cast<int>(argPacket->type)) ));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::HandleDisconnect(SerialPacket* const) {
|
|
||||||
SetNextScene(SceneList::CLEANUP);
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: more network handlers
|
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Server control
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
void InCombat::RequestSynchronize() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//request a sync
|
|
||||||
newPacket.type = SerialPacketType::SYNCHRONIZE;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::SendPlayerUpdate() {
|
|
||||||
CharacterPacket newPacket;
|
|
||||||
|
|
||||||
//pack the packet
|
|
||||||
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
||||||
|
|
||||||
newPacket.characterIndex = characterIndex;
|
|
||||||
//handle, avatar
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
// newPacket.roomIndex = localCharacter->roomIndex;
|
|
||||||
// newPacket.origin = localCharacter->origin;
|
|
||||||
// newPacket.motion = localCharacter->motion;
|
|
||||||
// newPacket.stats = localCharacter->stats;
|
|
||||||
|
|
||||||
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestDisconnect() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a disconnect request
|
|
||||||
newPacket.type = SerialPacketType::DISCONNECT;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InCombat::RequestShutdown() {
|
|
||||||
ClientPacket newPacket;
|
|
||||||
|
|
||||||
//send a shutdown request
|
|
||||||
newPacket.type = SerialPacketType::SHUTDOWN;
|
|
||||||
newPacket.clientIndex = clientIndex;
|
|
||||||
newPacket.accountIndex = accountIndex;
|
|
||||||
|
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
|
||||||
}
|
|
||||||
@@ -1,94 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2013, 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef INCOMBAT_HPP_
|
|
||||||
#define INCOMBAT_HPP_
|
|
||||||
|
|
||||||
//network
|
|
||||||
#include "udp_network_utility.hpp"
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
#include "image.hpp"
|
|
||||||
#include "raster_font.hpp"
|
|
||||||
#include "button.hpp"
|
|
||||||
|
|
||||||
//common
|
|
||||||
#include "frame_rate.hpp"
|
|
||||||
|
|
||||||
#include "character.hpp"
|
|
||||||
|
|
||||||
//client
|
|
||||||
#include "base_scene.hpp"
|
|
||||||
|
|
||||||
class InCombat : public BaseScene {
|
|
||||||
public:
|
|
||||||
//Public access members
|
|
||||||
InCombat(
|
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex,
|
|
||||||
int* const argCharacterIndex,
|
|
||||||
CharacterMap* argCharacterMap
|
|
||||||
);
|
|
||||||
~InCombat();
|
|
||||||
|
|
||||||
protected:
|
|
||||||
//Frame loop
|
|
||||||
void FrameStart();
|
|
||||||
void Update(double delta);
|
|
||||||
void FrameEnd();
|
|
||||||
void RenderFrame();
|
|
||||||
void Render(SDL_Surface* const);
|
|
||||||
|
|
||||||
//Event handlers
|
|
||||||
void QuitEvent();
|
|
||||||
void MouseMotion(SDL_MouseMotionEvent const&);
|
|
||||||
void MouseButtonDown(SDL_MouseButtonEvent const&);
|
|
||||||
void MouseButtonUp(SDL_MouseButtonEvent const&);
|
|
||||||
void KeyDown(SDL_KeyboardEvent const&);
|
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
|
||||||
|
|
||||||
//Network handlers
|
|
||||||
void HandlePacket(SerialPacket* const);
|
|
||||||
void HandleDisconnect(SerialPacket* const);
|
|
||||||
|
|
||||||
//Server control
|
|
||||||
void RequestSynchronize();
|
|
||||||
void SendPlayerUpdate();
|
|
||||||
void RequestDisconnect();
|
|
||||||
void RequestShutdown();
|
|
||||||
|
|
||||||
//shared parameters
|
|
||||||
UDPNetworkUtility& network;
|
|
||||||
int& clientIndex;
|
|
||||||
int& accountIndex;
|
|
||||||
int& characterIndex;
|
|
||||||
CharacterMap& characterMap;
|
|
||||||
|
|
||||||
//graphics
|
|
||||||
//TODO: graphics
|
|
||||||
|
|
||||||
//UI
|
|
||||||
//TODO: UI
|
|
||||||
FrameRate fps;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -35,13 +35,11 @@
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
InWorld::InWorld(
|
InWorld::InWorld(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
CharacterMap* argCharacterMap
|
CharacterMap* argCharacterMap
|
||||||
):
|
):
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex),
|
accountIndex(*argAccountIndex),
|
||||||
characterIndex(*argCharacterIndex),
|
characterIndex(*argCharacterIndex),
|
||||||
@@ -207,6 +205,13 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//hotkeys
|
||||||
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
RequestDisconnect();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
//player movement
|
//player movement
|
||||||
Vector2 motion = localCharacter->GetMotion();
|
Vector2 motion = localCharacter->GetMotion();
|
||||||
switch(key.keysym.sym) {
|
switch(key.keysym.sym) {
|
||||||
|
|||||||
@@ -49,7 +49,6 @@ class InWorld : public BaseScene {
|
|||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(
|
InWorld(
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
int* const argClientIndex,
|
||||||
int* const argAccountIndex,
|
int* const argAccountIndex,
|
||||||
int* const argCharacterIndex,
|
int* const argCharacterIndex,
|
||||||
@@ -92,7 +91,7 @@ protected:
|
|||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
int& characterIndex;
|
int& characterIndex;
|
||||||
|
|||||||
@@ -30,12 +30,7 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(
|
LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
):
|
|
||||||
network(*argNetwork),
|
|
||||||
clientIndex(*argClientIndex),
|
clientIndex(*argClientIndex),
|
||||||
accountIndex(*argAccountIndex)
|
accountIndex(*argAccountIndex)
|
||||||
{
|
{
|
||||||
@@ -70,6 +65,9 @@ LobbyMenu::LobbyMenu(
|
|||||||
|
|
||||||
//BUGFIX: Eat incoming packets
|
//BUGFIX: Eat incoming packets
|
||||||
while(network.Receive());
|
while(network.Receive());
|
||||||
|
|
||||||
|
//Initial broadcast
|
||||||
|
SendBroadcastRequest();
|
||||||
}
|
}
|
||||||
|
|
||||||
LobbyMenu::~LobbyMenu() {
|
LobbyMenu::~LobbyMenu() {
|
||||||
@@ -109,7 +107,10 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
|||||||
for (int i = 0; i < serverInfo.size(); i++) {
|
for (int i = 0; i < serverInfo.size(); i++) {
|
||||||
//draw the selected server's highlight
|
//draw the selected server's highlight
|
||||||
if (selection == &serverInfo[i]) {
|
if (selection == &serverInfo[i]) {
|
||||||
SDL_Rect r = listBox;
|
SDL_Rect r = {
|
||||||
|
(Sint16)listBox.x, (Sint16)listBox.y,
|
||||||
|
(Uint16)listBox.w, (Uint16)listBox.h
|
||||||
|
};
|
||||||
r.y += i * listBox.h;
|
r.y += i * listBox.h;
|
||||||
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
|
||||||
}
|
}
|
||||||
@@ -147,39 +148,19 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
|
|||||||
|
|
||||||
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||||
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
if (search.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
//broadcast to the network, or a specific server
|
SendBroadcastRequest();
|
||||||
SerialPacket packet;
|
|
||||||
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
|
||||||
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
|
||||||
|
|
||||||
//reset the server list
|
|
||||||
serverInfo.clear();
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//pack the packet
|
SendJoinRequest();
|
||||||
ClientPacket packet;
|
|
||||||
packet.type = SerialPacketType::JOIN_REQUEST;
|
|
||||||
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
|
||||||
|
|
||||||
//join the selected server
|
|
||||||
network.SendTo(&selection->address, &packet);
|
|
||||||
selection = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
else if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||||
SetNextScene(SceneList::MAINMENU);
|
SetNextScene(SceneList::MAINMENU);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (
|
|
||||||
//has the user selected a server on the list?
|
//has the user selected a server on the list?
|
||||||
//TODO: replace with regular collision checker
|
BoundingBox tmpBox = listBox;
|
||||||
button.x > listBox.x &&
|
tmpBox.h *= serverInfo.size();
|
||||||
button.x < listBox.x + listBox.w &&
|
if (tmpBox.CheckOverlap({button.x, button.y})) {
|
||||||
button.y > listBox.y &&
|
|
||||||
button.y < listBox.y + listBox.h * serverInfo.size()
|
|
||||||
) {
|
|
||||||
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
selection = &serverInfo[(button.y - listBox.y)/listBox.h];
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -188,7 +169,11 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
@@ -243,3 +228,29 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
|
|||||||
newPacket.accountIndex = accountIndex;
|
newPacket.accountIndex = accountIndex;
|
||||||
network.SendTo(Channels::SERVER, &newPacket);
|
network.SendTo(Channels::SERVER, &newPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//server control
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void LobbyMenu::SendBroadcastRequest() {
|
||||||
|
//broadcast to the network, or a specific server
|
||||||
|
SerialPacket packet;
|
||||||
|
packet.type = SerialPacketType::BROADCAST_REQUEST;
|
||||||
|
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
|
||||||
|
|
||||||
|
//reset the server list
|
||||||
|
serverInfo.clear();
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LobbyMenu::SendJoinRequest() {
|
||||||
|
//pack the packet
|
||||||
|
ClientPacket packet;
|
||||||
|
packet.type = SerialPacketType::JOIN_REQUEST;
|
||||||
|
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
|
network.SendTo(&selection->address, &packet);
|
||||||
|
selection = nullptr;
|
||||||
|
}
|
||||||
|
|||||||
@@ -26,6 +26,7 @@
|
|||||||
#include "image.hpp"
|
#include "image.hpp"
|
||||||
#include "raster_font.hpp"
|
#include "raster_font.hpp"
|
||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
|
#include "bounding_box.hpp"
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
@@ -40,11 +41,7 @@
|
|||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(
|
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||||
UDPNetworkUtility* const argNetwork,
|
|
||||||
int* const argClientIndex,
|
|
||||||
int* const argAccountIndex
|
|
||||||
);
|
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -66,9 +63,13 @@ protected:
|
|||||||
void HandleBroadcastResponse(ServerPacket* const);
|
void HandleBroadcastResponse(ServerPacket* const);
|
||||||
void HandleJoinResponse(ClientPacket* const);
|
void HandleJoinResponse(ClientPacket* const);
|
||||||
|
|
||||||
|
//server control
|
||||||
|
void SendBroadcastRequest();
|
||||||
|
void SendJoinRequest();
|
||||||
|
|
||||||
//shared parameters
|
//shared parameters
|
||||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
int& accountIndex;
|
int& accountIndex;
|
||||||
|
|
||||||
@@ -90,9 +91,9 @@ protected:
|
|||||||
|
|
||||||
std::vector<ServerInformation> serverInfo;
|
std::vector<ServerInformation> serverInfo;
|
||||||
|
|
||||||
//a terrible hack, forgive me
|
//NOTE: a terrible hack
|
||||||
//I'd love a proper gui system for this
|
//I'd love a proper gui system for this
|
||||||
SDL_Rect listBox;
|
BoundingBox listBox;
|
||||||
ServerInformation* selection = nullptr;
|
ServerInformation* selection = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -92,7 +92,11 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||||
//
|
switch(key.keysym.sym) {
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
SetNextScene(SceneList::MAINMENU);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||||
|
|||||||
@@ -91,8 +91,9 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadRegion(int x, int y) {
|
void RegionPagerBase::UnloadRegion(int x, int y) {
|
||||||
//custom loop, not FindRegion()
|
regionList.remove_if([x, y](Region& region) -> bool {
|
||||||
regionList.remove_if([x, y](Region& region) -> bool { return region.GetX() == x && region.GetY() == y; });
|
return region.GetX() == x && region.GetY() == y;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void RegionPagerBase::UnloadAll() {
|
void RegionPagerBase::UnloadAll() {
|
||||||
|
|||||||
@@ -22,15 +22,15 @@
|
|||||||
#ifndef UDPNETWORKUTILITY_HPP_
|
#ifndef UDPNETWORKUTILITY_HPP_
|
||||||
#define UDPNETWORKUTILITY_HPP_
|
#define UDPNETWORKUTILITY_HPP_
|
||||||
|
|
||||||
|
//common
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
#include "singleton.hpp"
|
||||||
|
|
||||||
|
//APIs
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
#include "serial_packet.hpp"
|
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
|
||||||
|
|
||||||
class UDPNetworkUtility {
|
|
||||||
public:
|
public:
|
||||||
UDPNetworkUtility() = default;
|
|
||||||
~UDPNetworkUtility() = default;
|
|
||||||
|
|
||||||
void Open(int port);
|
void Open(int port);
|
||||||
void Close();
|
void Close();
|
||||||
|
|
||||||
@@ -65,6 +65,11 @@ public:
|
|||||||
return socket;
|
return socket;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
|
friend Singleton<UDPNetworkUtility>;
|
||||||
|
|
||||||
|
UDPNetworkUtility() = default;
|
||||||
|
~UDPNetworkUtility() = default;
|
||||||
|
|
||||||
UDPsocket socket = nullptr;
|
UDPsocket socket = nullptr;
|
||||||
UDPpacket* packet = nullptr;
|
UDPpacket* packet = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ public:
|
|||||||
int w, h;
|
int w, h;
|
||||||
|
|
||||||
BoundingBox() = default;
|
BoundingBox() = default;
|
||||||
|
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
|
||||||
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
|
||||||
~BoundingBox() = default;
|
~BoundingBox() = default;
|
||||||
BoundingBox& operator=(BoundingBox const&) = default;
|
BoundingBox& operator=(BoundingBox const&) = default;
|
||||||
@@ -62,7 +63,7 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
//This is explicitly a POD
|
//This is explicitly a POD
|
||||||
static_assert(std::is_pod<Vector2>::value, "BoundingBox is not a POD");
|
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
|
||||||
|
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#include "check_bounds.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point) {
|
|
||||||
return !(
|
|
||||||
point.x < origin.x ||
|
|
||||||
point.y < origin.y ||
|
|
||||||
point.x >= origin.x + bound.x ||
|
|
||||||
point.y >= origin.y + bound.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo) {
|
|
||||||
return !(
|
|
||||||
originOne.x >= originTwo.x + boundTwo.x ||
|
|
||||||
originOne.x + boundOne.x >= originTwo.x ||
|
|
||||||
originOne.y >= originTwo.y + boundTwo.y ||
|
|
||||||
originOne.y + boundOne.y >= originTwo.y
|
|
||||||
);
|
|
||||||
}
|
|
||||||
@@ -1,30 +0,0 @@
|
|||||||
/* Copyright: (c) Kayne Ruse 2014
|
|
||||||
*
|
|
||||||
* This software is provided 'as-is', without any express or implied
|
|
||||||
* warranty. In no event will the authors be held liable for any damages
|
|
||||||
* arising from the use of this software.
|
|
||||||
*
|
|
||||||
* Permission is granted to anyone to use this software for any purpose,
|
|
||||||
* including commercial applications, and to alter it and redistribute it
|
|
||||||
* freely, subject to the following restrictions:
|
|
||||||
*
|
|
||||||
* 1. The origin of this software must not be misrepresented; you must not
|
|
||||||
* claim that you wrote the original software. If you use this software
|
|
||||||
* in a product, an acknowledgment in the product documentation would be
|
|
||||||
* appreciated but is not required.
|
|
||||||
*
|
|
||||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
* misrepresented as being the original software.
|
|
||||||
*
|
|
||||||
* 3. This notice may not be removed or altered from any source
|
|
||||||
* distribution.
|
|
||||||
*/
|
|
||||||
#ifndef CHECKBOUNDS_HPP_
|
|
||||||
#define CHECKBOUNDS_HPP_
|
|
||||||
|
|
||||||
#include "vector2.hpp"
|
|
||||||
|
|
||||||
bool checkPoint(Vector2 const& origin, Vector2 const& bound, Vector2 const& point);
|
|
||||||
bool checkOverlap(Vector2 const& originOne, Vector2 const& boundOne, Vector2 const& originTwo, Vector2 const& boundTwo);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
+7
-2
@@ -23,6 +23,7 @@
|
|||||||
|
|
||||||
//singletons
|
//singletons
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -33,17 +34,21 @@ int main(int argc, char** argv) {
|
|||||||
try {
|
try {
|
||||||
//create the singletons
|
//create the singletons
|
||||||
ConfigUtility::Create();
|
ConfigUtility::Create();
|
||||||
ServerApplication::Create();
|
UDPNetworkUtility::Create();
|
||||||
|
|
||||||
//call the server's routines
|
//call the server's routines
|
||||||
|
ServerApplication::Create();
|
||||||
ServerApplication& app = ServerApplication::GetSingleton();
|
ServerApplication& app = ServerApplication::GetSingleton();
|
||||||
|
|
||||||
app.Init(argc, argv);
|
app.Init(argc, argv);
|
||||||
app.Proc();
|
app.Proc();
|
||||||
app.Quit();
|
app.Quit();
|
||||||
|
|
||||||
|
ServerApplication::Delete();
|
||||||
|
|
||||||
//delete the singletons
|
//delete the singletons
|
||||||
ConfigUtility::Delete();
|
ConfigUtility::Delete();
|
||||||
ServerApplication::Delete();
|
UDPNetworkUtility::Delete();
|
||||||
}
|
}
|
||||||
catch(exception& e) {
|
catch(exception& e) {
|
||||||
cerr << "Fatal exception thrown: " << e.what() << endl;
|
cerr << "Fatal exception thrown: " << e.what() << endl;
|
||||||
|
|||||||
@@ -85,7 +85,7 @@ private:
|
|||||||
//APIs and utilities
|
//APIs and utilities
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
lua_State* luaState = nullptr;
|
lua_State* luaState = nullptr;
|
||||||
UDPNetworkUtility network;
|
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||||
|
|
||||||
//simple tables
|
//simple tables
|
||||||
|
|||||||
@@ -1,18 +1,14 @@
|
|||||||
TODO: encapsulate the data structures
|
TODO: encapsulate the data structures
|
||||||
TODO: Get the rooms working
|
TODO: Get the rooms working
|
||||||
|
TODO: A proper logging system
|
||||||
|
|
||||||
TODO: make the whole thing more fault tolerant
|
TODO: make the whole thing more fault tolerant
|
||||||
TODO: Authentication
|
TODO: Authentication
|
||||||
TODO: server is slaved to the client
|
TODO: server is slaved to the client
|
||||||
|
|
||||||
TODO: I completely forgot about status ailments
|
|
||||||
TODO: Time delay for requesting region packets
|
TODO: Time delay for requesting region packets
|
||||||
TODO: command line parameters overriding config.cfg settings
|
TODO: command line parameters overriding config.cfg settings
|
||||||
|
|
||||||
--Battle System--
|
|
||||||
|
|
||||||
TODO
|
|
||||||
|
|
||||||
--Requirements--
|
--Requirements--
|
||||||
|
|
||||||
The enemies need AI scripts
|
The enemies need AI scripts
|
||||||
|
|||||||
Reference in New Issue
Block a user