Minor code tweaks, this needs a lot of forethought
This commit is contained in:
@@ -35,21 +35,21 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
|
||||
clientIndex(*argClientIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
image.SetClipH(image.GetClipH()/3);
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
buttonImage.SetClipH(buttonImage.GetClipH()/3);
|
||||
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
|
||||
|
||||
//pass the utility objects
|
||||
disconnectButton.SetImage(&image);
|
||||
disconnectButton.SetImage(&buttonImage);
|
||||
disconnectButton.SetFont(&font);
|
||||
shutDownButton.SetImage(&image);
|
||||
shutDownButton.SetImage(&buttonImage);
|
||||
shutDownButton.SetFont(&font);
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
disconnectButton.SetY(50 + image.GetClipH() * 0);
|
||||
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
|
||||
shutDownButton.SetX(50);
|
||||
shutDownButton.SetY(50 + image.GetClipH() * 1);
|
||||
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
|
||||
|
||||
//set the button texts
|
||||
disconnectButton.SetText("Disconnect");
|
||||
|
||||
@@ -22,17 +22,29 @@
|
||||
#ifndef INWORLD_HPP_
|
||||
#define INWORLD_HPP_
|
||||
|
||||
#include "base_scene.hpp"
|
||||
//maps
|
||||
#include "map_generator.hpp"
|
||||
#include "map_file_format.hpp"
|
||||
#include "region_pager.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
//networking
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "network_packet.hpp"
|
||||
#include "serial.hpp"
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
#include "raster_font.hpp"
|
||||
#include "button.hpp"
|
||||
|
||||
//common
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "player_character.hpp"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
|
||||
class InWorld : public BaseScene {
|
||||
@@ -66,16 +78,26 @@ protected:
|
||||
void RequestDisconnect();
|
||||
void RequestShutDown();
|
||||
|
||||
//global
|
||||
//globals
|
||||
ConfigUtility& config;
|
||||
UDPNetworkUtility& network;
|
||||
int& clientIndex;
|
||||
|
||||
//members
|
||||
Image image;
|
||||
//graphics
|
||||
Image buttonImage;
|
||||
RasterFont font;
|
||||
|
||||
//map
|
||||
RegionPager<MapGenerator, MapFileFormat> mapPager;
|
||||
|
||||
//UI
|
||||
Button disconnectButton;
|
||||
Button shutDownButton;
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
} camera;
|
||||
|
||||
//game
|
||||
std::map<int, PlayerCharacter> playerCharacters;
|
||||
PlayerCharacter* localCharacter = nullptr;
|
||||
int playerIndex = -1;
|
||||
|
||||
@@ -116,6 +116,6 @@ union NetworkPacket {
|
||||
|
||||
#pragma pack(pop)
|
||||
|
||||
#define PACKET_BUFFER_SIZE std::max(sizeof(NetworkPacket), REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(NetworkPacket::Metadata))
|
||||
#define PACKET_BUFFER_SIZE std::max(sizeof(NetworkPacket), REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(NetworkPacket::Metadata))
|
||||
|
||||
#endif
|
||||
|
||||
@@ -81,7 +81,15 @@ void serializeRegion(NetworkPacket* packet, char* buffer) {
|
||||
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
|
||||
buffer += sizeof(NetworkPacket::Type);
|
||||
|
||||
//TODO
|
||||
//TODO: incomplete
|
||||
/* for (register int i = 0; i < packet->mapInfo.region->GetWidth(); i++) {
|
||||
for (register int j = 0; j < packet->mapInfo.region->GetHeight(); j++) {
|
||||
for (register int k = 0; k < packet->mapInfo.region->GetDepth(); k++) {
|
||||
memcpy(buffer, &packet->mapInfo.region->GetTile(i, j, k), sizeof(Region::type_t));
|
||||
buffer += sizeof(Region::type_t);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
|
||||
Reference in New Issue
Block a user