Minor code tweaks, this needs a lot of forethought
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@@ -35,21 +35,21 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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clientIndex(*argClientIndex)
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clientIndex(*argClientIndex)
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{
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{
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//setup the utility objects
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//setup the utility objects
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image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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image.SetClipH(image.GetClipH()/3);
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buttonImage.SetClipH(buttonImage.GetClipH()/3);
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
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//pass the utility objects
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//pass the utility objects
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disconnectButton.SetImage(&image);
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disconnectButton.SetImage(&buttonImage);
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disconnectButton.SetFont(&font);
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disconnectButton.SetFont(&font);
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shutDownButton.SetImage(&image);
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shutDownButton.SetImage(&buttonImage);
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shutDownButton.SetFont(&font);
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shutDownButton.SetFont(&font);
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//set the button positions
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//set the button positions
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disconnectButton.SetX(50);
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disconnectButton.SetX(50);
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disconnectButton.SetY(50 + image.GetClipH() * 0);
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disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
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shutDownButton.SetX(50);
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shutDownButton.SetX(50);
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shutDownButton.SetY(50 + image.GetClipH() * 1);
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shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
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//set the button texts
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//set the button texts
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disconnectButton.SetText("Disconnect");
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disconnectButton.SetText("Disconnect");
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@@ -22,17 +22,29 @@
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#ifndef INWORLD_HPP_
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#ifndef INWORLD_HPP_
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#define INWORLD_HPP_
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#define INWORLD_HPP_
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#include "base_scene.hpp"
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//maps
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#include "map_generator.hpp"
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#include "map_file_format.hpp"
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#include "region_pager.hpp"
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#include "config_utility.hpp"
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//networking
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "network_packet.hpp"
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#include "network_packet.hpp"
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#include "serial.hpp"
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#include "serial.hpp"
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//graphics
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#include "image.hpp"
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#include "image.hpp"
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#include "raster_font.hpp"
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#include "raster_font.hpp"
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#include "button.hpp"
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#include "button.hpp"
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//common
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#include "config_utility.hpp"
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//client
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#include "base_scene.hpp"
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#include "player_character.hpp"
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#include "player_character.hpp"
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//STL
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#include <map>
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#include <map>
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class InWorld : public BaseScene {
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class InWorld : public BaseScene {
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@@ -66,16 +78,26 @@ protected:
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void RequestDisconnect();
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void RequestDisconnect();
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void RequestShutDown();
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void RequestShutDown();
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//global
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//globals
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ConfigUtility& config;
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ConfigUtility& config;
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UDPNetworkUtility& network;
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UDPNetworkUtility& network;
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int& clientIndex;
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int& clientIndex;
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//members
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//graphics
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Image image;
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Image buttonImage;
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RasterFont font;
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RasterFont font;
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//map
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RegionPager<MapGenerator, MapFileFormat> mapPager;
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//UI
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Button disconnectButton;
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Button disconnectButton;
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Button shutDownButton;
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Button shutDownButton;
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struct {
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int x = 0, y = 0;
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} camera;
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//game
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std::map<int, PlayerCharacter> playerCharacters;
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std::map<int, PlayerCharacter> playerCharacters;
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PlayerCharacter* localCharacter = nullptr;
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PlayerCharacter* localCharacter = nullptr;
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int playerIndex = -1;
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int playerIndex = -1;
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@@ -116,6 +116,6 @@ union NetworkPacket {
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#pragma pack(pop)
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#pragma pack(pop)
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#define PACKET_BUFFER_SIZE std::max(sizeof(NetworkPacket), REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(NetworkPacket::Metadata))
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#define PACKET_BUFFER_SIZE std::max(sizeof(NetworkPacket), REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t) + sizeof(int) * 2 + sizeof(NetworkPacket::Metadata))
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#endif
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#endif
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@@ -81,7 +81,15 @@ void serializeRegion(NetworkPacket* packet, char* buffer) {
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
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buffer += sizeof(NetworkPacket::Type);
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buffer += sizeof(NetworkPacket::Type);
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//TODO
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//TODO: incomplete
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/* for (register int i = 0; i < packet->mapInfo.region->GetWidth(); i++) {
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for (register int j = 0; j < packet->mapInfo.region->GetHeight(); j++) {
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for (register int k = 0; k < packet->mapInfo.region->GetDepth(); k++) {
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memcpy(buffer, &packet->mapInfo.region->GetTile(i, j, k), sizeof(Region::type_t));
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buffer += sizeof(Region::type_t);
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}
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}
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}*/
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}
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}
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//-------------------------
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//-------------------------
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