Minor code tweaks, this needs a lot of forethought

This commit is contained in:
Kayne Ruse
2014-03-16 00:28:19 +11:00
parent 9db86c19f6
commit e4bfbfb906
4 changed files with 43 additions and 13 deletions
+6 -6
View File
@@ -35,21 +35,21 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
clientIndex(*argClientIndex)
{
//setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects
disconnectButton.SetImage(&image);
disconnectButton.SetImage(&buttonImage);
disconnectButton.SetFont(&font);
shutDownButton.SetImage(&image);
shutDownButton.SetImage(&buttonImage);
shutDownButton.SetFont(&font);
//set the button positions
disconnectButton.SetX(50);
disconnectButton.SetY(50 + image.GetClipH() * 0);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0);
shutDownButton.SetX(50);
shutDownButton.SetY(50 + image.GetClipH() * 1);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1);
//set the button texts
disconnectButton.SetText("Disconnect");
+27 -5
View File
@@ -22,17 +22,29 @@
#ifndef INWORLD_HPP_
#define INWORLD_HPP_
#include "base_scene.hpp"
//maps
#include "map_generator.hpp"
#include "map_file_format.hpp"
#include "region_pager.hpp"
#include "config_utility.hpp"
//networking
#include "udp_network_utility.hpp"
#include "network_packet.hpp"
#include "serial.hpp"
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//common
#include "config_utility.hpp"
//client
#include "base_scene.hpp"
#include "player_character.hpp"
//STL
#include <map>
class InWorld : public BaseScene {
@@ -66,16 +78,26 @@ protected:
void RequestDisconnect();
void RequestShutDown();
//global
//globals
ConfigUtility& config;
UDPNetworkUtility& network;
int& clientIndex;
//members
Image image;
//graphics
Image buttonImage;
RasterFont font;
//map
RegionPager<MapGenerator, MapFileFormat> mapPager;
//UI
Button disconnectButton;
Button shutDownButton;
struct {
int x = 0, y = 0;
} camera;
//game
std::map<int, PlayerCharacter> playerCharacters;
PlayerCharacter* localCharacter = nullptr;
int playerIndex = -1;