Added more placeholder files

This commit is contained in:
Kayne Ruse
2013-08-29 20:35:02 +10:00
parent b675f516e7
commit e4884c3e18
7 changed files with 193 additions and 0 deletions
+36
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#config
LIB=-lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 -DDEBUG
#source
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,server)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+36
View File
@@ -0,0 +1,36 @@
#config
LIB=-lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 -DDEBUG
#source
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,server)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+36
View File
@@ -0,0 +1,36 @@
#config
LIB=-lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 -DDEBUG
#source
SRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ=$(addprefix $(OBJDIR)/,$(SRC:.cpp=.o))
#output
OUTDIR=../out
OUT=$(addprefix $(OUTDIR)/,server)
#targets
all: $(OBJ) $(OUT)
$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIB)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+21
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@@ -0,0 +1,21 @@
#include "combat_room.hpp"
CombatRoom::CombatRoom() {
//
}
CombatRoom::~CombatRoom() {
//
}
void CombatRoom::Init() {
//
}
void CombatRoom::Loop() {
//
}
void CombatRoom::Quit() {
//
}
+21
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@@ -0,0 +1,21 @@
#ifndef COMBATROOM_HPP_
#define COMBATROOM_HPP_
#include "base_room.hpp"
class CombatRoom : public BaseRoom {
public:
CombatRoom();
~CombatRoom();
void Init();
void Loop();
void Quit();
private:
//parent room index
//combatants
//monsters
};
#endif
+21
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@@ -0,0 +1,21 @@
#include "world_room.hpp"
WorldRoom::WorldRoom() {
//
}
WorldRoom::~WorldRoom() {
//
}
void WorldRoom::Init() {
//
}
void WorldRoom::Loop() {
//
}
void WorldRoom::Quit() {
//
}
+22
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#ifndef WORLDROOM_HPP_
#define WORLDROOM_HPP_
#include "base_room.hpp"
class WorldRoom : public BaseRoom {
public:
WorldRoom();
~WorldRoom();
void Init();
void Loop();
void Quit();
private:
//collision map
//map metadata
//player list
//combat portals
};
#endif