The client is receiving the list of servers
This commit is contained in:
+22
-25
@@ -71,7 +71,13 @@ void LobbyMenu::FrameStart() {
|
||||
}
|
||||
|
||||
void LobbyMenu::Update(double delta) {
|
||||
//
|
||||
//suck in all waiting packets
|
||||
NetworkPacket packet;
|
||||
while(network.Receive()) {
|
||||
memcpy(&packet, network.GetInData(), sizeof(NetworkPacket));
|
||||
packet.meta.srcAddress = network.GetInPacket()->address;
|
||||
HandlePacket(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void LobbyMenu::FrameEnd() {
|
||||
@@ -82,6 +88,9 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
|
||||
search.DrawTo(screen);
|
||||
join.DrawTo(screen);
|
||||
back.DrawTo(screen);
|
||||
for (int i = 0; i < serverInfo.size(); i++) {
|
||||
font.DrawStringTo(serverInfo[i].name, screen, 300, 50 + i*font.GetCharH());
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
@@ -106,10 +115,15 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
NetworkPacket packet;
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
|
||||
network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
|
||||
|
||||
//reset the server list
|
||||
serverInfo.clear();
|
||||
}
|
||||
|
||||
if (join.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
//TODO: join the selected server
|
||||
}
|
||||
|
||||
if (back.MouseButtonUp(button) == Button::State::HOVER) {
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
@@ -118,7 +132,7 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -129,35 +143,18 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
|
||||
void LobbyMenu::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
// case NetworkPacket::Type::PING:
|
||||
// //NOT USED
|
||||
// break;
|
||||
// case NetworkPacket::Type::PONG:
|
||||
// //NOT USED
|
||||
// break;
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
//
|
||||
break;
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
//
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
//
|
||||
case NetworkPacket::Type::BROADCAST_RESPONSE: {
|
||||
ServerInfo server;
|
||||
server.name = packet.serverInfo.name;
|
||||
server.address = packet.meta.srcAddress;
|
||||
serverInfo.push_back(server);
|
||||
}
|
||||
break;
|
||||
case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
//
|
||||
break;
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
//
|
||||
break;
|
||||
case NetworkPacket::Type::SYNCHRONIZE:
|
||||
//
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
case NetworkPacket::Type::NONE:
|
||||
throw(std::runtime_error("NetworkPacket::Type::NONE encountered"));
|
||||
break;
|
||||
default:
|
||||
throw(std::runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
break;
|
||||
|
||||
@@ -92,7 +92,7 @@ void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
switch(key.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,6 +40,9 @@ using namespace std;
|
||||
//Define the network thread
|
||||
//-------------------------
|
||||
|
||||
/* This thread sucks in the packets sent to the server, and pushes them onto the queue.
|
||||
* This function is declared as a friend of ServerApplication, because I'm lazy
|
||||
*/
|
||||
int networkQueueThread(void* ptr) {
|
||||
ServerApplication* app = reinterpret_cast<ServerApplication*>(ptr);
|
||||
NetworkPacket packet;
|
||||
@@ -152,24 +155,15 @@ void ServerApplication::Quit() {
|
||||
|
||||
void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
// case NetworkPacket::Type::PING:
|
||||
// //NOT USED
|
||||
// break;
|
||||
// case NetworkPacket::Type::PONG:
|
||||
// //NOT USED
|
||||
// break;
|
||||
case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
cout << "Recieved a request" << endl;
|
||||
//send back the server's name
|
||||
packet.meta.type = NetworkPacket::Type::BROADCAST_RESPONSE;
|
||||
snprintf(packet.serverInfo.name, PACKET_STRING_SIZE, "%s", config["server.name"].c_str());
|
||||
networkUtil.Send(&packet.meta.srcAddress, &packet, sizeof(NetworkPacket));
|
||||
break;
|
||||
// case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
case NetworkPacket::Type::JOIN_REQUEST:
|
||||
//
|
||||
break;
|
||||
// case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
case NetworkPacket::Type::DISCONNECT:
|
||||
//
|
||||
break;
|
||||
@@ -178,9 +172,6 @@ void ServerApplication::HandlePacket(NetworkPacket packet) {
|
||||
break;
|
||||
|
||||
//handle errors
|
||||
case NetworkPacket::Type::NONE:
|
||||
throw(runtime_error("NetworkPacket::Type::NONE encountered"));
|
||||
break;
|
||||
default:
|
||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
break;
|
||||
|
||||
@@ -22,16 +22,20 @@
|
||||
#ifndef SERVERAPPLICATION_HPP_
|
||||
#define SERVERAPPLICATION_HPP_
|
||||
|
||||
#include "config_utility.hpp"
|
||||
//networking
|
||||
#include "network_packet.hpp"
|
||||
#include "thread_safe_queue.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "world_room.hpp"
|
||||
|
||||
//APIs
|
||||
#include "sqlite3/sqlite3.h"
|
||||
#include "SDL/SDL.h"
|
||||
#include "SDL/SDL_thread.h"
|
||||
|
||||
//misc
|
||||
#include "config_utility.hpp"
|
||||
#include "world_room.hpp"
|
||||
|
||||
//The main application class
|
||||
class ServerApplication {
|
||||
public:
|
||||
@@ -47,10 +51,6 @@ public:
|
||||
private:
|
||||
void HandlePacket(NetworkPacket);
|
||||
|
||||
//members
|
||||
bool running = true;
|
||||
ConfigUtility config;
|
||||
|
||||
//networking
|
||||
UDPNetworkUtility networkUtil;
|
||||
ThreadSafeQueue<NetworkPacket> networkQueue;
|
||||
@@ -58,6 +58,11 @@ private:
|
||||
|
||||
//database
|
||||
sqlite3* database = nullptr;
|
||||
|
||||
//misc
|
||||
bool running = true;
|
||||
ConfigUtility config;
|
||||
WorldRoom worldRoom;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+9
-24
@@ -26,6 +26,10 @@
|
||||
|
||||
using namespace std;
|
||||
|
||||
//-------------------------
|
||||
//Define the WorldRoom's thread
|
||||
//-------------------------
|
||||
|
||||
int worldRoomThread(void* ptr) {
|
||||
WorldRoom* room = reinterpret_cast<WorldRoom*>(ptr);
|
||||
try {
|
||||
@@ -40,6 +44,10 @@ int worldRoomThread(void* ptr) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Define the WorldRoom's methods
|
||||
//-------------------------
|
||||
|
||||
WorldRoom::WorldRoom() {
|
||||
//
|
||||
}
|
||||
@@ -62,35 +70,12 @@ void WorldRoom::Quit() {
|
||||
|
||||
void WorldRoom::HandlePacket(NetworkPacket packet) {
|
||||
switch(packet.meta.type) {
|
||||
case NetworkPacket::Type::PING:
|
||||
//NOT USED
|
||||
break;
|
||||
case NetworkPacket::Type::PONG:
|
||||
//NOT USED
|
||||
break;
|
||||
// case NetworkPacket::Type::BROADCAST_REQUEST:
|
||||
// //
|
||||
// break;
|
||||
// case NetworkPacket::Type::BROADCAST_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
// case NetworkPacket::Type::JOIN_REQUEST:
|
||||
// //
|
||||
// break;
|
||||
// case NetworkPacket::Type::JOIN_RESPONSE:
|
||||
// //
|
||||
// break;
|
||||
// case NetworkPacket::Type::DISCONNECT:
|
||||
// //
|
||||
// break;
|
||||
|
||||
// case NetworkPacket::Type::SYNCHRONIZE:
|
||||
// //
|
||||
// break;
|
||||
|
||||
//handle errors
|
||||
case NetworkPacket::Type::NONE:
|
||||
throw(runtime_error("NetworkPacket::Type::NONE encountered"));
|
||||
break;
|
||||
default:
|
||||
throw(runtime_error("Unknown NetworkPacket::Type encountered"));
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user