client to server contact

This commit is contained in:
Kayne Ruse
2013-11-16 23:46:59 +11:00
parent dc24d1b059
commit e176a60d28
7 changed files with 95 additions and 41 deletions
+38 -10
View File
@@ -25,22 +25,35 @@
//Public access members
//-------------------------
LobbyMenu::LobbyMenu() {
LobbyMenu::LobbyMenu(ConfigUtility* const arg1, UDPNetworkUtility* const arg2):
config(*arg1),
network(*arg2)
{
//setup the utility objects
image.LoadSurface("rsc\\graphics\\interface\\button_menu.bmp");
image.SetClipH(image.GetClipH()/3);
font.LoadSurface("rsc\\graphics\\fonts\\pk_white_8.bmp");
//pass the utility objects
backButton.SetImage(&image);
backButton.SetFont(&font);
search.SetImage(&image);
search.SetFont(&font);
join.SetImage(&image);
join.SetFont(&font);
back.SetImage(&image);
back.SetFont(&font);
//set the button positions
backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0);
search.SetX(50);
search.SetY(50 + image.GetClipH() * 0);
join.SetX(50);
join.SetY(50 + image.GetClipH() * 1);
back.SetX(50);
back.SetY(50 + image.GetClipH() * 2);
//set the button texts
backButton.SetText("Back");
search.SetText("Search");
join.SetText("Join");
back.SetText("Back");
}
LobbyMenu::~LobbyMenu() {
@@ -64,7 +77,9 @@ void LobbyMenu::FrameEnd() {
}
void LobbyMenu::Render(SDL_Surface* const screen) {
backButton.DrawTo(screen);
search.DrawTo(screen);
join.DrawTo(screen);
back.DrawTo(screen);
}
//-------------------------
@@ -72,15 +87,28 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
//-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) {
backButton.MouseMotion(motion);
search.MouseMotion(motion);
join.MouseMotion(motion);
back.MouseMotion(motion);
}
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
backButton.MouseButtonDown(button);
search.MouseButtonDown(button);
join.MouseButtonDown(button);
back.MouseButtonDown(button);
}
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//ping the LAN
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
network.Send(config["server.host"].c_str(), config.Int("server.port"), reinterpret_cast<void*>(&packet), sizeof(NetworkPacket));
}
if (join.MouseButtonUp(button) == Button::State::HOVER) {
//join the selected server
}
if (back.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
}
}