Implemented entity.GetType() in lua

This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
This commit is contained in:
Kayne Ruse
2015-03-09 09:04:12 +11:00
parent 501b1e9814
commit decc77e21c
8 changed files with 46 additions and 12 deletions
+7
View File
@@ -82,6 +82,12 @@ static int getBounds(lua_State* L) {
return 4;
}
static int getType(lua_State* L) {
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
lua_pushstring(L, entity->GetType());
return 1;
}
static const luaL_Reg entityLib[] = {
{"SetRoomIndex", setRoomIndex},
{"SetOrigin", setOrigin},
@@ -91,6 +97,7 @@ static const luaL_Reg entityLib[] = {
{"GetOrigin", getOrigin},
{"GetMotion", getMotion},
{"GetBounds", getBounds},
{"GetType", getType},
{nullptr, nullptr}
};