Implemented entity.GetType() in lua

This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
This commit is contained in:
Kayne Ruse
2015-03-09 09:04:12 +11:00
parent 501b1e9814
commit decc77e21c
8 changed files with 46 additions and 12 deletions
+9 -4
View File
@@ -25,6 +25,8 @@
#include "bounding_box.hpp"
#include "vector2.hpp"
#include <string>
//The base class for all objects in the world
class Entity {
public:
@@ -41,14 +43,17 @@ public:
Vector2 GetMotion() const;
BoundingBox GetBounds() const;
const char* GetType() const;
protected:
Entity() = default;
Entity(const char*);
virtual ~Entity() = default;
int roomIndex = -1;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
Vector2 origin = {0, 0};
Vector2 motion = {0, 0};
BoundingBox bounds = {0, 0, 0, 0};
const char* type;
};
#endif