Implemented entity.GetType() in lua

This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
This commit is contained in:
Kayne Ruse
2015-03-09 09:04:12 +11:00
parent 501b1e9814
commit decc77e21c
8 changed files with 46 additions and 12 deletions
+8 -4
View File
@@ -43,13 +43,17 @@ function createTrigger(handle, room, x, y, script)
end
characterAPI = require("character")
entityAPI = require("entity")
networkAPI = require("network")
--simple teleporter
createTrigger("trigger 1", overworld, 0, 0, function(character)
local x, y = characterAPI.GetOrigin(character)
characterAPI.SetOrigin(character, x, y + 128)
networkAPI.PumpCharacterUpdate(character)
createTrigger("trigger 1", overworld, 0, 0, function(entity)
if entityAPI.GetType(entity) ~= "character" then
return
end
local x, y = characterAPI.GetOrigin(entity)
characterAPI.SetOrigin(entity, x, y + 128)
networkAPI.PumpCharacterUpdate(entity)
end)
print("Finished the lua script")