Moved the connection code to server_connections.cpp
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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#include <iostream>
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#include <sstream>
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//-------------------------
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//heartbeat system
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//-------------------------
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void ServerApplication::HandlePing(ServerPacket* const argPacket) {
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::PONG;
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network.SendTo(argPacket->srcAddress, &newPacket);
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}
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void ServerApplication::HandlePong(ServerPacket* const argPacket) {
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clientMgr.HandlePong(argPacket);
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}
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//-------------------------
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//basic connections
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//-------------------------
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void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
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//send the server's data
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
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strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
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newPacket.playerCount = characterMgr.GetLoadedCount();
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newPacket.version = NETWORK_VERSION;
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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//register the client
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int clientIndex = clientMgr.Create(argPacket->srcAddress);
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//send the client their info
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ClientPacket newPacket;
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newPacket.type = SerialPacketType::JOIN_RESPONSE;
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newPacket.clientIndex = clientIndex;
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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//finished this routine
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std::cout << "New join, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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void ServerApplication::HandleLoginRequest(ClientPacket* const argPacket) {
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//get the client data
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ClientData* clientData = clientMgr.Get(argPacket->clientIndex);
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if (clientData == nullptr || clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified client index detected: " << argPacket->clientIndex << std::endl;
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return;
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}
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//load the user account
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int accountIndex = accountMgr.Load(argPacket->username, argPacket->clientIndex);
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//Cannot load
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if (accountIndex < 0) {
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//build the message
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std::ostringstream msg;
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msg << "Account already loaded: " << argPacket->username;
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//build the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::LOGIN_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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//log the error
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std::cerr << "Error message sent: " << newPacket.text << std::endl;
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return;
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}
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//send the client their info
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ClientPacket newPacket;
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newPacket.type = SerialPacketType::LOGIN_RESPONSE;
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newPacket.clientIndex = argPacket->clientIndex;
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newPacket.accountIndex = accountIndex;
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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//finished this routine
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std::cout << "New login, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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void ServerApplication::HandleLogoutRequest(ClientPacket* const argPacket) {
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//get the account and client data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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std::ostringstream msg;
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msg << "No client found for an account: " << accountData->GetUsername();
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throw(std::logic_error(msg.str()));
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified logout detected targeting: " << accountData->GetUsername() << std::endl;
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return;
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}
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//send the logout response
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ClientPacket newPacket;
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newPacket.type = SerialPacketType::LOGOUT_RESPONSE;
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newPacket.accountIndex = argPacket->accountIndex;
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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//save and unload this accounts characters
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characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
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if (argPacket->accountIndex == it.second.GetOwner()) {
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//pump the unload message to all remaining clients
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//TODO: pump character unload
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return true;
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}
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return false;
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});
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//unload this account
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accountMgr.Unload(argPacket->accountIndex);
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//finished this routine
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std::cout << "New logout, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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void ServerApplication::HandleDisconnectRequest(ClientPacket* const argPacket) {
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//get the client data
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ClientData* clientData = clientMgr.Get(argPacket->clientIndex);
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if (!clientData) {
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return;
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified disconnection detected targeting: " << argPacket->clientIndex << std::endl;
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return;
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}
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//send the disconnect response
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ClientPacket newPacket;
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newPacket.type = SerialPacketType::DISCONNECT_RESPONSE;
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newPacket.clientIndex = argPacket->clientIndex;
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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//TODO: need a method for this redundunt chunk of redundant code
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//find and unload the accounts associated with this client
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accountMgr.UnloadIf([&](std::pair<const int, AccountData> account) -> bool {
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if (account.second.GetClientIndex() == argPacket->clientIndex) {
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//find and unload the characters associated with this account
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characterMgr.UnloadIf([&](std::pair<const int, CharacterData> character) -> bool {
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if (character.second.GetOwner() == account.first) {
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//TODO: pump character unload
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return true;
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}
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return false;
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});
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return true;
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}
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return false;
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});
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//unload this client
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clientMgr.Unload(argPacket->clientIndex);
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//finished this routine
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std::cout << "New disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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