Changed the name of the client's main class
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/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTAPPLICATION_HPP_
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#define CLIENTAPPLICATION_HPP_
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "singleton.hpp"
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#include "packet_type.hpp"
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#include "information_manager.hpp"
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#include "config_utility.hpp"
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#include "surface_manager.hpp"
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#include "udp_network_utility.hpp"
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#include "SDL/SDL.h"
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class ClientApplication {
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public:
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/* Public access members */
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ClientApplication();
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~ClientApplication();
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void Init();
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void Proc();
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void Quit();
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ClientApplication(ClientApplication const&) = delete;
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ClientApplication(ClientApplication const&&) = delete;
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private:
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/* Private access members */
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void LoadScene(SceneList sceneIndex);
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void UnloadScene();
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BaseScene* activeScene = nullptr;
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ConfigUtility* configUtil = Singleton<ConfigUtility>::Get();
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SurfaceManager* surfaceMgr = Singleton<SurfaceManager>::Get();
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UDPNetworkUtility* netUtil = Singleton<UDPNetworkUtility>::Get();
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InformationManager* infoMgr = Singleton<InformationManager>::Get();
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};
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#endif
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