Deleted common directory
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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//common
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#include "serial_packet_base.hpp"
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#include "singleton.hpp"
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//APIs
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#include "SDL_net.h"
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class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
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public:
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void Open(int port);
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void Close();
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//bind to a channel
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int Bind(const char* ip, int port, int channel = -1);
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int Bind(IPaddress add, int channel = -1);
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void Unbind(int channel);
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IPaddress* GetIPAddress(int channel) {
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return SDLNet_UDP_GetPeerAddress(socket, channel);
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}
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//send a buffer
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int SendTo(const char* ip, int port, void* data, int len);
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int SendTo(IPaddress add, void* data, int len);
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int SendTo(int channel, void* data, int len);
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int SendToAllChannels(void* data, int len);
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int Receive();
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//send a SerialPacketBase
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int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
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int SendTo(IPaddress add, SerialPacketBase* serialPacket);
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int SendTo(int channel, SerialPacketBase* serialPacket);
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int SendToAllChannels(SerialPacketBase* serialPacket);
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int Receive(SerialPacketBase* serialPacket);
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//accessors
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UDPpacket* GetPacket() const {
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return packet;
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}
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UDPsocket GetSocket() const {
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return socket;
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}
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private:
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friend Singleton<UDPNetworkUtility>;
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UDPNetworkUtility() = default;
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~UDPNetworkUtility() = default;
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UDPsocket socket = nullptr;
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UDPpacket* packet = nullptr;
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};
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