world_logic.cpp builds, disabled FPS display

This commit is contained in:
2015-08-20 02:36:42 +10:00
parent 371ca4a22c
commit dc5b09a9b4
6 changed files with 50 additions and 49 deletions
+2 -2
View File
@@ -3,7 +3,7 @@ INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debu
#libraries
#the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net
LIBS+=client.a ../common/libcommon.a -lSDL_net
ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
@@ -31,7 +31,7 @@ OUT=$(addprefix $(OUTDIR)/,client)
all: $(OBJ) $(OUT)
$(MAKE) -C client_utilities
$(MAKE) -C entities
# $(MAKE) -C gameplay_scenes
$(MAKE) -C gameplay_scenes
$(MAKE) -C menu_scenes
# $(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)