world_logic.cpp builds, disabled FPS display
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@@ -42,6 +42,10 @@
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#include "base_monster.hpp"
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#include "local_character.hpp"
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#include "SDL2/SDL.h"
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#include "SDL2/SDL_net.h"
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#include "SDL2/SDL_ttf.h"
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//STL
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#include <map>
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@@ -62,6 +66,7 @@ private:
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void FrameEnd() override;
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//input events
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void QuitEvent();
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void MouseMotion(SDL_MouseMotionEvent const& event) override;
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void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
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void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
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@@ -130,15 +135,16 @@ private:
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int roomIndex = -1;
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//graphics
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Image buttonImage;
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TileSheet tileSheet;
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//map
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RegionPagerBase regionPager;
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//UI
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Image buttonImage;
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TTF_Font* font = nullptr;
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Button disconnectButton;
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Button shutDownButton;
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Button shutdownButton;
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FrameRate fps;
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//the camera structure
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