world_logic.cpp builds, disabled FPS display

This commit is contained in:
2015-08-20 02:36:42 +10:00
parent 371ca4a22c
commit dc5b09a9b4
6 changed files with 50 additions and 49 deletions
+8 -2
View File
@@ -42,6 +42,10 @@
#include "base_monster.hpp"
#include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL
#include <map>
@@ -62,6 +66,7 @@ private:
void FrameEnd() override;
//input events
void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
@@ -130,15 +135,16 @@ private:
int roomIndex = -1;
//graphics
Image buttonImage;
TileSheet tileSheet;
//map
RegionPagerBase regionPager;
//UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton;
Button shutDownButton;
Button shutdownButton;
FrameRate fps;
//the camera structure