Moved map and character management to server_data.cpp
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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#include <iostream>
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#include <sstream>
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//-------------------------
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//General data management
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//-------------------------
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//TODO: Queries
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void ServerApplication::SaveServerState() {
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//TODO: SaveServerState
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}
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//-------------------------
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//Map management
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//-------------------------
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void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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//get the region object, send a rejection on error
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RoomData* room = roomMgr.Get(argPacket->roomIndex);
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if (!room) {
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//build the error message
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std::ostringstream msg;
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msg << "Failed to find Region (" << argPacket->roomIndex << "," << argPacket->x << "," << argPacket->y << "); ";
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msg << "Room " << argPacket->roomIndex << " does not exist";
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//build the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::REGION_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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//log the error
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std::cerr << "Error message sent: " << newPacket.text << std::endl;
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return;
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}
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Region* region = room->GetPager()->GetRegion(argPacket->x, argPacket->y);
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//send the content
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RegionPacket newPacket;
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newPacket.type = SerialPacketType::REGION_CONTENT;
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newPacket.roomIndex = argPacket->roomIndex;
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newPacket.x = argPacket->x;
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newPacket.y = argPacket->y;
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newPacket.region = region;
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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//-------------------------
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//Character Management
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//-------------------------
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void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Character already exists: " << argPacket->handle;
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//send this character to the player
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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//TODO: pump character load
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return;
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
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return;
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}
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//load the character into memory
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Cannot delete this character";
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//delete the character
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characterMgr.Delete(characterIndex);
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//TODO: pump character unload
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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if (characterIndex == -1) {
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msg << "Character already loaded: ";
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}
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if (characterIndex == -1) {
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msg << "Character name is taken: ";
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}
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msg << argPacket->handle;
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//send this character to the player
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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//TODO: pump character load
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}
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void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
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//get the entries
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CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
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if (!characterData) {
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return;
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}
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AccountData* accountData = accountMgr.Get(characterData->GetOwner());
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if (!accountData) {
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return; //TODO: logic_error
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return; //TODO: logic_error
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl;
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return;
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}
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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//TODO: pump character unload
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}
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