Moved map and character management to server_data.cpp
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@@ -88,7 +88,7 @@ private:
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void HandleDisconnectRequest(ClientPacket* const);
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//server commands
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// void HandleDisconnectForced(ClientPacket* const);
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void HandleDisconnectForced(ClientPacket* const);
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void HandleShutdownRequest(ClientPacket* const);
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//data management
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@@ -101,13 +101,12 @@ private:
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void HandleCharacterLoad(CharacterPacket* const);
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void HandleCharacterUnload(CharacterPacket* const);
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//mismanagement
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// void HandleSynchronize(ClientPacket* const);
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//utility methods
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void PumpPacket(SerialPacket* const);
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void PumpPacketProximity(SerialPacket* const, int roomIndex, int x, int y, int radius);
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//utility methods
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//TODO: a function that only sends to characters in a certain proximity
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// void CleanupLostConnection(int index);
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// void PumpPacket(SerialPacket* const);
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// void PumpCharacterUnload(int uid);
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// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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