Moved map and character management to server_data.cpp

This commit is contained in:
Kayne Ruse
2014-12-09 00:41:09 +11:00
parent de4e539449
commit dbd1289ced
5 changed files with 229 additions and 185 deletions
+4 -5
View File
@@ -88,7 +88,7 @@ private:
void HandleDisconnectRequest(ClientPacket* const);
//server commands
// void HandleDisconnectForced(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void HandleShutdownRequest(ClientPacket* const);
//data management
@@ -101,13 +101,12 @@ private:
void HandleCharacterLoad(CharacterPacket* const);
void HandleCharacterUnload(CharacterPacket* const);
//mismanagement
// void HandleSynchronize(ClientPacket* const);
//utility methods
void PumpPacket(SerialPacket* const);
void PumpPacketProximity(SerialPacket* const, int roomIndex, int x, int y, int radius);
//utility methods
//TODO: a function that only sends to characters in a certain proximity
// void CleanupLostConnection(int index);
// void PumpPacket(SerialPacket* const);
// void PumpCharacterUnload(int uid);
// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);