Moved map and character management to server_data.cpp
This commit is contained in:
@@ -88,7 +88,7 @@ private:
|
||||
void HandleDisconnectRequest(ClientPacket* const);
|
||||
|
||||
//server commands
|
||||
// void HandleDisconnectForced(ClientPacket* const);
|
||||
void HandleDisconnectForced(ClientPacket* const);
|
||||
void HandleShutdownRequest(ClientPacket* const);
|
||||
|
||||
//data management
|
||||
@@ -101,13 +101,12 @@ private:
|
||||
void HandleCharacterLoad(CharacterPacket* const);
|
||||
void HandleCharacterUnload(CharacterPacket* const);
|
||||
|
||||
//mismanagement
|
||||
// void HandleSynchronize(ClientPacket* const);
|
||||
//utility methods
|
||||
void PumpPacket(SerialPacket* const);
|
||||
void PumpPacketProximity(SerialPacket* const, int roomIndex, int x, int y, int radius);
|
||||
|
||||
//utility methods
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
// void CleanupLostConnection(int index);
|
||||
// void PumpPacket(SerialPacket* const);
|
||||
// void PumpCharacterUnload(int uid);
|
||||
// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
|
||||
|
||||
|
||||
@@ -197,3 +197,7 @@ void ServerApplication::HandleDisconnectRequest(ClientPacket* const argPacket) {
|
||||
//finished this routine
|
||||
std::cout << "New disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
void ServerApplication::HandleDisconnectForced(ClientPacket* const argPacket) {
|
||||
//TODO: HandleDisconnectForced
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
/* Copyright: (c) Kayne Ruse 2014
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//General data management
|
||||
//-------------------------
|
||||
|
||||
//TODO: Queries
|
||||
|
||||
void ServerApplication::SaveServerState() {
|
||||
//TODO: SaveServerState
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Map management
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
//get the region object, send a rejection on error
|
||||
RoomData* room = roomMgr.Get(argPacket->roomIndex);
|
||||
if (!room) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to find Region (" << argPacket->roomIndex << "," << argPacket->x << "," << argPacket->y << "); ";
|
||||
msg << "Room " << argPacket->roomIndex << " does not exist";
|
||||
|
||||
//build the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::REGION_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
//log the error
|
||||
std::cerr << "Error message sent: " << newPacket.text << std::endl;
|
||||
return;
|
||||
}
|
||||
Region* region = room->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
|
||||
//send the content
|
||||
RegionPacket newPacket;
|
||||
|
||||
newPacket.type = SerialPacketType::REGION_CONTENT;
|
||||
newPacket.roomIndex = argPacket->roomIndex;
|
||||
newPacket.x = argPacket->x;
|
||||
newPacket.y = argPacket->y;
|
||||
newPacket.region = region;
|
||||
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Character Management
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
|
||||
int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
msg << "Character already exists: " << argPacket->handle;
|
||||
|
||||
//build & send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//send this character to the player
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_CREATE;
|
||||
//TODO: pump character load
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//get the user's data
|
||||
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
|
||||
if (!accountData) {
|
||||
return;
|
||||
}
|
||||
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
|
||||
if (!clientData) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check for fraud
|
||||
if (clientData->GetAddress() != argPacket->srcAddress) {
|
||||
std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//load the character into memory
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
msg << "Cannot delete this character";
|
||||
|
||||
//build & send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//delete the character
|
||||
characterMgr.Delete(characterIndex);
|
||||
|
||||
//TODO: pump character unload
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
if (characterIndex == -1) {
|
||||
msg << "Character already loaded: ";
|
||||
}
|
||||
if (characterIndex == -1) {
|
||||
msg << "Character name is taken: ";
|
||||
}
|
||||
msg << argPacket->handle;
|
||||
|
||||
//build & send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//send this character to the player
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_CREATE;
|
||||
//TODO: pump character load
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
|
||||
//get the entries
|
||||
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
|
||||
if (!characterData) {
|
||||
return;
|
||||
}
|
||||
|
||||
AccountData* accountData = accountMgr.Get(characterData->GetOwner());
|
||||
if (!accountData) {
|
||||
return; //TODO: logic_error
|
||||
}
|
||||
|
||||
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
|
||||
if (!clientData) {
|
||||
return; //TODO: logic_error
|
||||
}
|
||||
|
||||
//check for fraud
|
||||
if (clientData->GetAddress() != argPacket->srcAddress) {
|
||||
std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//unload the character
|
||||
characterMgr.Unload(argPacket->characterIndex);
|
||||
|
||||
//TODO: pump character unload
|
||||
}
|
||||
+4
-179
@@ -29,10 +29,6 @@
|
||||
//server commands
|
||||
//-------------------------
|
||||
|
||||
//void ServerApplication::HandleDisconnectForced(ClientPacket* const argPacket) {
|
||||
// //TODO
|
||||
//}
|
||||
|
||||
void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
|
||||
//get the account and client data
|
||||
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
|
||||
@@ -75,176 +71,15 @@ void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
|
||||
running = false;
|
||||
|
||||
//disconnect all clients
|
||||
//ClientPacket newPacket;
|
||||
//newPacket.type = SerialPacketType::DISCONNECT_FORCED;
|
||||
//PumpPacket(&newPacket);
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::DISCONNECT_FORCED;
|
||||
strncpy(newPacket.text, "Server shutdown", PACKET_STRING_SIZE);
|
||||
PumpPacket(&newPacket);
|
||||
|
||||
//finished this routine
|
||||
std::cout << "Shutdown signal accepted" << std::endl;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//data management
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
||||
//get the region object, send a rejection on error
|
||||
RoomData* room = roomMgr.Get(argPacket->roomIndex);
|
||||
if (!room) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to find Region (" << argPacket->roomIndex << "," << argPacket->x << "," << argPacket->y << "); ";
|
||||
msg << "Room " << argPacket->roomIndex << " does not exist";
|
||||
|
||||
//build the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::REGION_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
//log the error
|
||||
std::cerr << "Error message sent: " << newPacket.text << std::endl;
|
||||
return;
|
||||
}
|
||||
Region* region = room->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||
|
||||
//send the content
|
||||
RegionPacket newPacket;
|
||||
|
||||
newPacket.type = SerialPacketType::REGION_CONTENT;
|
||||
newPacket.roomIndex = argPacket->roomIndex;
|
||||
newPacket.x = argPacket->x;
|
||||
newPacket.y = argPacket->y;
|
||||
newPacket.region = region;
|
||||
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Character Management
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket) {
|
||||
int characterIndex = characterMgr.Create(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
msg << "Character already exists: " << argPacket->handle;
|
||||
|
||||
//build & send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//send this character to the player
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_CREATE;
|
||||
//TODO: pump character load
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//get the user's data
|
||||
AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
|
||||
if (!accountData) {
|
||||
return;
|
||||
}
|
||||
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
|
||||
if (!clientData) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check for fraud
|
||||
if (clientData->GetAddress() != argPacket->srcAddress) {
|
||||
std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//load the character into memory
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
msg << "Cannot delete this character";
|
||||
|
||||
//build & send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//delete the character
|
||||
characterMgr.Delete(characterIndex);
|
||||
|
||||
//TODO: pump character unload
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
|
||||
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
||||
|
||||
if (characterIndex < 0) {
|
||||
//build the error message
|
||||
std::ostringstream msg;
|
||||
if (characterIndex == -1) {
|
||||
msg << "Character already loaded: ";
|
||||
}
|
||||
if (characterIndex == -1) {
|
||||
msg << "Character name is taken: ";
|
||||
}
|
||||
msg << argPacket->handle;
|
||||
|
||||
//build & send the packet
|
||||
TextPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
|
||||
strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
|
||||
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
//send this character to the player
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_CREATE;
|
||||
//TODO: pump character load
|
||||
}
|
||||
|
||||
void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket) {
|
||||
//get the entries
|
||||
CharacterData* characterData = characterMgr.Get(argPacket->characterIndex);
|
||||
if (!characterData) {
|
||||
return;
|
||||
}
|
||||
|
||||
AccountData* accountData = accountMgr.Get(characterData->GetOwner());
|
||||
if (!accountData) {
|
||||
return; //TODO: logic_error
|
||||
}
|
||||
|
||||
ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
|
||||
if (!clientData) {
|
||||
return; //TODO: logic_error
|
||||
}
|
||||
|
||||
//check for fraud
|
||||
if (clientData->GetAddress() != argPacket->srcAddress) {
|
||||
std::cerr << "Falsified character unload detected targeting: uid(" << argPacket->characterIndex << ")" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
//unload the character
|
||||
characterMgr.Unload(argPacket->characterIndex);
|
||||
|
||||
//TODO: pump character unload
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
//SET: entities
|
||||
@@ -334,16 +169,6 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
|
||||
std::cout << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
|
||||
}
|
||||
|
||||
//SET: utility
|
||||
//TODO: a function that only sends to characters in a certain proximity
|
||||
|
||||
//SET: utility
|
||||
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||
for (auto& it : *clientMgr.GetContainer()) {
|
||||
network.SendTo(it.second.GetAddress(), argPacket);
|
||||
}
|
||||
}
|
||||
|
||||
//SET: utility/delete
|
||||
void ServerApplication::PumpCharacterUnload(int uid) {
|
||||
//delete the client-side character(s)
|
||||
|
||||
+20
-1
@@ -31,4 +31,23 @@ bool operator==(IPaddress lhs, IPaddress rhs) {
|
||||
|
||||
bool operator!=(IPaddress lhs, IPaddress rhs) {
|
||||
return !(lhs == rhs);
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Packet pumps
|
||||
//-------------------------
|
||||
|
||||
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
||||
for (auto& it : *clientMgr.GetContainer()) {
|
||||
network.SendTo(it.second.GetAddress(), argPacket);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, int x, int y, int radius) {
|
||||
//TODO: PumpPacketProximity
|
||||
//for position (roomIndex, x, y), find all characters within that distance
|
||||
//find that character's owner
|
||||
//find that account's client
|
||||
//send the packet to that client
|
||||
//NOTE: this is perhaps too complex; I write it if I need it
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user