Moved heartbeat code to ServerApplication::CheckClientConnections()
This commit is contained in:
@@ -1,10 +1,11 @@
|
|||||||
print("Lua script check")
|
print("Lua script check")
|
||||||
|
|
||||||
mapMaker = require "map_maker"
|
mapMaker = require "map_maker"
|
||||||
|
mapSaver = require "map_saver"
|
||||||
|
|
||||||
--BUG: #35 The server fails without at least one room
|
--BUG: #35 The server fails without at least one room
|
||||||
--TODO: Create rooms with names?
|
--TODO: Create rooms with names?
|
||||||
newRoom = RoomManager.CreateRoom()
|
newRoom = RoomManager.CreateRoom("overworld", "overworld.bmp")
|
||||||
pager = Room.GetPager(newRoom)
|
pager = Room.GetPager(newRoom)
|
||||||
RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
|
RegionPager.SetOnCreate(pager, mapMaker.debugIsland)
|
||||||
|
|
||||||
|
|||||||
@@ -25,6 +25,8 @@
|
|||||||
//map system
|
//map system
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
class RoomData {
|
class RoomData {
|
||||||
public:
|
public:
|
||||||
RoomData() = default;
|
RoomData() = default;
|
||||||
@@ -33,11 +35,15 @@ public:
|
|||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
RegionPagerLua* GetPager() { return &pager; }
|
RegionPagerLua* GetPager() { return &pager; }
|
||||||
|
|
||||||
|
std::string SetTilesetName(std::string s) { return tilesetName = s; }
|
||||||
|
std::string GetTilesetName() { return tilesetName; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class RoomManager;
|
friend class RoomManager;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
RegionPagerLua pager;
|
RegionPagerLua pager;
|
||||||
|
std::string tilesetName;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -80,6 +80,7 @@ private:
|
|||||||
void HandleSynchronize(ClientPacket* const);
|
void HandleSynchronize(ClientPacket* const);
|
||||||
|
|
||||||
//utility methods
|
//utility methods
|
||||||
|
void CheckClientConnections();
|
||||||
//TODO: a function that only sends to characters in a certain proximity
|
//TODO: a function that only sends to characters in a certain proximity
|
||||||
void CleanupLostConnection(int index);
|
void CleanupLostConnection(int index);
|
||||||
void PumpPacket(SerialPacket* const);
|
void PumpPacket(SerialPacket* const);
|
||||||
|
|||||||
+1
-16
@@ -168,23 +168,8 @@ void ServerApplication::Proc() {
|
|||||||
//update the internals
|
//update the internals
|
||||||
//...
|
//...
|
||||||
|
|
||||||
//TODO: This could be checked only every few seconds
|
|
||||||
//Check connections
|
//Check connections
|
||||||
for (auto& it : clientMap) {
|
CheckClientConnections();
|
||||||
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
|
|
||||||
ServerPacket newPacket;
|
|
||||||
newPacket.type = SerialPacketType::PING;
|
|
||||||
network.SendTo(it.second.GetAddress(), &newPacket);
|
|
||||||
it.second.IncrementAttempts();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (it.second.GetAttempts() > 2) {
|
|
||||||
CleanupLostConnection(it.first);
|
|
||||||
|
|
||||||
//all iterators are invalid, so we can't continue
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//give the computer a break
|
//give the computer a break
|
||||||
SDL_Delay(10);
|
SDL_Delay(10);
|
||||||
|
|||||||
@@ -21,6 +21,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "server_application.hpp"
|
#include "server_application.hpp"
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -159,6 +160,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
|||||||
newPacket.x = argPacket->x;
|
newPacket.x = argPacket->x;
|
||||||
newPacket.y = argPacket->y;
|
newPacket.y = argPacket->y;
|
||||||
|
|
||||||
|
//BUG: possibly related to #35
|
||||||
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
||||||
|
|
||||||
//send the content
|
//send the content
|
||||||
@@ -280,6 +282,23 @@ void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
|||||||
//utility methods
|
//utility methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
|
void ServerApplication::CheckClientConnections() {
|
||||||
|
for (auto& it : clientMap) {
|
||||||
|
if (std::chrono::steady_clock::now() - it.second.GetLastBeat() > std::chrono::seconds(3)) {
|
||||||
|
ServerPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::PING;
|
||||||
|
network.SendTo(it.second.GetAddress(), &newPacket);
|
||||||
|
it.second.IncrementAttempts();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (it.second.GetAttempts() > 2) {
|
||||||
|
CleanupLostConnection(it.first);
|
||||||
|
//all iterators are invalid, so we can't continue
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ServerApplication::CleanupLostConnection(int clientIndex) {
|
void ServerApplication::CleanupLostConnection(int clientIndex) {
|
||||||
//NOTE: This assumes each player has only one account and character at a time
|
//NOTE: This assumes each player has only one account and character at a time
|
||||||
//TODO: handle multiple characters (bots, etc.)
|
//TODO: handle multiple characters (bots, etc.)
|
||||||
|
|||||||
Reference in New Issue
Block a user