Triggers now support exclusion lists
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@@ -11,6 +11,10 @@ characterAPI = require("character")
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entityAPI = require("entity")
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networkAPI = require("network")
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regionPagerAPI = require("region_pager")
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triggerAPI = require("trigger")
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triggerManagerAPI = require("trigger_manager")
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--test the room hooks
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roomManagerAPI.SetOnCreate(function(room, index)
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print("", "Creating room: ", roomAPI.GetName(room), index)
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@@ -33,8 +37,6 @@ local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bm
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roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
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--NOTE: test the trigger system
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regionPagerAPI = require("region_pager")
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triggerManagerAPI = require("trigger_manager")
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function createTrigger(handle, room, x, y, script)
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local pager = roomAPI.GetPager(room)
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@@ -52,13 +54,52 @@ function createTrigger(handle, room, x, y, script)
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)
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end
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function createDoorPair(handle, roomOne, roomOneUID, Xone, Yone, roomTwo, roomTwoUID, Xtwo, Ytwo)
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--create the scripts
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local function scriptOne(entity)
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if entityAPI.GetType(entity) ~= "character" then return end
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--move the character
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characterAPI.SetRoomIndex(entity, roomTwoUID)
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characterAPI.SetOrigin(entity, Xtwo, Ytwo-16)
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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triggerAPI.PushExclusionEntity(triggerTwo, entity)
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end
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local function scriptTwo(entity)
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if entityAPI.GetType(entity) ~= "character" then return end
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--move the character
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characterAPI.SetRoomIndex(entity, roomOneUID)
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characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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triggerAPI.PushExclusionEntity(triggerOne, entity)
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end
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--create the triggers proper
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createTrigger(handle, roomOne, Xone, Yone, scriptOne)
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createTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo)
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end
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--call the monstrosity
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createDoorPair("pair 1", overworld, uidOne, 0, -64, underworld, uidTwo, 0, 0)
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createDoorPair("pair 2", overworld, uidOne, 64, -64, underworld, uidTwo, 64, 0)
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createDoorPair("pair 3", overworld, uidOne, 128, -64, underworld, uidTwo, 128, 0)
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--[[
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--simple door pair
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createTrigger("door 1", overworld, 128, -128, function(entity)
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if entityAPI.GetType(entity) ~= "character" then
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return
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end
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local x, y = characterAPI.GetOrigin(entity)
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--move the character
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characterAPI.SetRoomIndex(entity, uidTwo)
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characterAPI.SetOrigin(entity, 0, 0)
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networkAPI.PumpCharacterUpdate(entity)
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@@ -69,10 +110,11 @@ createTrigger("door 1", underworld, 128, -128, function(entity)
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return
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end
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local x, y = characterAPI.GetOrigin(entity)
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--move the character
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characterAPI.SetRoomIndex(entity, uidOne)
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characterAPI.SetOrigin(entity, 0, 0)
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networkAPI.PumpCharacterUpdate(entity)
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end)
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--]]
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print("Finished the lua script")
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@@ -29,7 +29,7 @@
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#include <stdexcept>
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static int setRoomIndex(lua_State* L) { //TODO: (1) take the room userdata as a parameter?
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static int setRoomIndex(lua_State* L) { //TODO: (0) take the room userdata as a parameter
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//NOTE: type-dependant calls to various API functions, see bug #43
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//reverse engineer the character index
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@@ -21,6 +21,7 @@
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*/
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#include "room_data.hpp"
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#include <algorithm>
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#include <iostream>
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#include <stack>
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#include <stdexcept>
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@@ -61,19 +62,37 @@ void RoomData::RunFrame() {
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Entity* entity = entityStack.top();
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BoundingBox entityBox = entity->GetBounds() + entity->GetOrigin();
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//get the trigger & hitbox
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for (auto& it : *triggerMgr.GetContainer()) {
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BoundingBox triggerBox = it.second.GetBoundingBox() + it.second.GetOrigin();
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//get the trigger pair & hitbox
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for (auto& triggerPair : *triggerMgr.GetContainer()) {
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BoundingBox triggerBox = triggerPair.second.GetBoundingBox() + triggerPair.second.GetOrigin();
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//find all collisions
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if (entityBox.CheckOverlap(triggerBox)) {
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//skip members of the exclusion list
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if (std::any_of(triggerPair.second.GetExclusionList()->begin(), triggerPair.second.GetExclusionList()->end(), [entity](Entity* ptr) -> bool {
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return entity == ptr;
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})) {
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continue;
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}
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//run the trigger script
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lua_rawgeti(lua, LUA_REGISTRYINDEX, it.second.GetScriptReference());
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lua_rawgeti(lua, LUA_REGISTRYINDEX, triggerPair.second.GetScriptReference());
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lua_pushlightuserdata(lua, entity);
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if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
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//error
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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//push to the exclusion list
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triggerPair.second.GetExclusionList()->push_back(entity);
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}
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else {
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//remove members of the exclusion list
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//NOTE: characters in different rooms won't be removed, but that shouldn't be a problem
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triggerPair.second.GetExclusionList()->remove_if([entity](Entity* ptr) -> bool {
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return entity == ptr;
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});
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}
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}
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@@ -86,6 +86,21 @@ static int getReference(lua_State* L) {
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return 1;
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}
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static int pushExclusionEntity(lua_State* L) {
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TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
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trigger->GetExclusionList()->push_back(static_cast<Entity*>(lua_touserdata(L, 2)));
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return 0;
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}
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static int removeExclusionEntity(lua_State* L) {
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TriggerData* trigger = static_cast<TriggerData*>(lua_touserdata(L, 1));
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Entity* entity = static_cast<Entity*>(lua_touserdata(L, 2));
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trigger->GetExclusionList()->remove_if([entity](Entity* ptr){
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return entity == ptr;
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});
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return 0;
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}
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static const luaL_Reg triggerLib[] = {
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{"SetHandle", setHandle},
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{"GetHandle", getHandle},
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@@ -99,6 +114,9 @@ static const luaL_Reg triggerLib[] = {
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{"SetScript",setReference},
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{"GetScript",getReference},
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{"PushExclusionEntity", pushExclusionEntity},
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{"RemoveExclusionEntity", removeExclusionEntity},
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{nullptr, nullptr}
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};
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@@ -51,4 +51,8 @@ int TriggerData::SetScriptReference(int i) {
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int TriggerData::GetScriptReference() {
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return scriptRef;
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}
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std::list<Entity*>* TriggerData::GetExclusionList() {
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return &exclusionList;
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}
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@@ -23,13 +23,14 @@
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#define TRIGGERDATA_HPP_
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#include "bounding_box.hpp"
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#include "entity.hpp"
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#include "vector2.hpp"
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#include "lua.hpp"
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#include <list>
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#include <string>
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//TODO: (0) state-system for preventing double triggering
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class TriggerData {
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public:
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TriggerData() = default;
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@@ -47,11 +48,14 @@ public:
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int SetScriptReference(int i);
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int GetScriptReference();
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std::list<Entity*>* GetExclusionList();
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private:
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std::string handle;
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Vector2 origin;
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BoundingBox bounds;
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int scriptRef = LUA_NOREF;
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std::list<Entity*> exclusionList;
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};
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#endif
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