Triggers now support exclusion lists
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@@ -11,6 +11,10 @@ characterAPI = require("character")
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entityAPI = require("entity")
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networkAPI = require("network")
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regionPagerAPI = require("region_pager")
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triggerAPI = require("trigger")
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triggerManagerAPI = require("trigger_manager")
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--test the room hooks
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roomManagerAPI.SetOnCreate(function(room, index)
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print("", "Creating room: ", roomAPI.GetName(room), index)
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@@ -33,8 +37,6 @@ local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bm
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roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
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--NOTE: test the trigger system
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regionPagerAPI = require("region_pager")
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triggerManagerAPI = require("trigger_manager")
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function createTrigger(handle, room, x, y, script)
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local pager = roomAPI.GetPager(room)
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@@ -52,13 +54,52 @@ function createTrigger(handle, room, x, y, script)
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)
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end
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function createDoorPair(handle, roomOne, roomOneUID, Xone, Yone, roomTwo, roomTwoUID, Xtwo, Ytwo)
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--create the scripts
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local function scriptOne(entity)
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if entityAPI.GetType(entity) ~= "character" then return end
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--move the character
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characterAPI.SetRoomIndex(entity, roomTwoUID)
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characterAPI.SetOrigin(entity, Xtwo, Ytwo-16)
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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triggerAPI.PushExclusionEntity(triggerTwo, entity)
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end
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local function scriptTwo(entity)
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if entityAPI.GetType(entity) ~= "character" then return end
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--move the character
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characterAPI.SetRoomIndex(entity, roomOneUID)
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characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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triggerAPI.PushExclusionEntity(triggerOne, entity)
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end
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--create the triggers proper
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createTrigger(handle, roomOne, Xone, Yone, scriptOne)
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createTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo)
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end
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--call the monstrosity
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createDoorPair("pair 1", overworld, uidOne, 0, -64, underworld, uidTwo, 0, 0)
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createDoorPair("pair 2", overworld, uidOne, 64, -64, underworld, uidTwo, 64, 0)
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createDoorPair("pair 3", overworld, uidOne, 128, -64, underworld, uidTwo, 128, 0)
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--[[
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--simple door pair
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createTrigger("door 1", overworld, 128, -128, function(entity)
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if entityAPI.GetType(entity) ~= "character" then
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return
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end
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local x, y = characterAPI.GetOrigin(entity)
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--move the character
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characterAPI.SetRoomIndex(entity, uidTwo)
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characterAPI.SetOrigin(entity, 0, 0)
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networkAPI.PumpCharacterUpdate(entity)
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@@ -69,10 +110,11 @@ createTrigger("door 1", underworld, 128, -128, function(entity)
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return
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end
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local x, y = characterAPI.GetOrigin(entity)
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--move the character
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characterAPI.SetRoomIndex(entity, uidOne)
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characterAPI.SetOrigin(entity, 0, 0)
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networkAPI.PumpCharacterUpdate(entity)
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end)
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--]]
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print("Finished the lua script")
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