Triggers now support exclusion lists

This commit is contained in:
Kayne Ruse
2015-03-13 20:43:20 +11:00
parent 954213f1ff
commit d82e3a8b79
6 changed files with 97 additions and 10 deletions
+46 -4
View File
@@ -11,6 +11,10 @@ characterAPI = require("character")
entityAPI = require("entity")
networkAPI = require("network")
regionPagerAPI = require("region_pager")
triggerAPI = require("trigger")
triggerManagerAPI = require("trigger_manager")
--test the room hooks
roomManagerAPI.SetOnCreate(function(room, index)
print("", "Creating room: ", roomAPI.GetName(room), index)
@@ -33,8 +37,6 @@ local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bm
roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
--NOTE: test the trigger system
regionPagerAPI = require("region_pager")
triggerManagerAPI = require("trigger_manager")
function createTrigger(handle, room, x, y, script)
local pager = roomAPI.GetPager(room)
@@ -52,13 +54,52 @@ function createTrigger(handle, room, x, y, script)
)
end
function createDoorPair(handle, roomOne, roomOneUID, Xone, Yone, roomTwo, roomTwoUID, Xtwo, Ytwo)
--create the scripts
local function scriptOne(entity)
if entityAPI.GetType(entity) ~= "character" then return end
--move the character
characterAPI.SetRoomIndex(entity, roomTwoUID)
characterAPI.SetOrigin(entity, Xtwo, Ytwo-16)
networkAPI.PumpCharacterUpdate(entity)
--disable the other trigger
local triggerTwo = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
triggerAPI.PushExclusionEntity(triggerTwo, entity)
end
local function scriptTwo(entity)
if entityAPI.GetType(entity) ~= "character" then return end
--move the character
characterAPI.SetRoomIndex(entity, roomOneUID)
characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation
networkAPI.PumpCharacterUpdate(entity)
--disable the other trigger
local triggerOne = triggerManagerAPI.GetTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
triggerAPI.PushExclusionEntity(triggerOne, entity)
end
--create the triggers proper
createTrigger(handle, roomOne, Xone, Yone, scriptOne)
createTrigger(handle, roomTwo, Xtwo, Ytwo, scriptTwo)
end
--call the monstrosity
createDoorPair("pair 1", overworld, uidOne, 0, -64, underworld, uidTwo, 0, 0)
createDoorPair("pair 2", overworld, uidOne, 64, -64, underworld, uidTwo, 64, 0)
createDoorPair("pair 3", overworld, uidOne, 128, -64, underworld, uidTwo, 128, 0)
--[[
--simple door pair
createTrigger("door 1", overworld, 128, -128, function(entity)
if entityAPI.GetType(entity) ~= "character" then
return
end
local x, y = characterAPI.GetOrigin(entity)
--move the character
characterAPI.SetRoomIndex(entity, uidTwo)
characterAPI.SetOrigin(entity, 0, 0)
networkAPI.PumpCharacterUpdate(entity)
@@ -69,10 +110,11 @@ createTrigger("door 1", underworld, 128, -128, function(entity)
return
end
local x, y = characterAPI.GetOrigin(entity)
--move the character
characterAPI.SetRoomIndex(entity, uidOne)
characterAPI.SetOrigin(entity, 0, 0)
networkAPI.PumpCharacterUpdate(entity)
end)
--]]
print("Finished the lua script")