Reimplemented the push/pop entity methods in RoomManager
Some accessors in Entity had to be made const, as they were being called from lambdas with const parameters.
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@@ -33,14 +33,14 @@ Vector2 Entity::SetMotion(Vector2 v) {
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return motion = v;
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}
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int Entity::GetRoomIndex() {
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int Entity::GetRoomIndex() const {
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return roomIndex;
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}
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Vector2 Entity::GetOrigin() {
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Vector2 Entity::GetOrigin() const {
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return origin;
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}
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Vector2 Entity::GetMotion() {
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Vector2 Entity::GetMotion() const {
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return motion;
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}
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@@ -32,9 +32,9 @@ public:
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Vector2 SetOrigin(Vector2 v);
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Vector2 SetMotion(Vector2 v);
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int GetRoomIndex();
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Vector2 GetOrigin();
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Vector2 GetMotion();
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int GetRoomIndex() const;
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Vector2 GetOrigin() const;
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Vector2 GetMotion() const;
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protected:
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Entity() = default;
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@@ -57,6 +57,37 @@ void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData cons
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}
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}
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void RoomManager::PushEntity(Entity* entity) {
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if (!entity) {
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throw(std::runtime_error("Failed to push a null entity to a room"));
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}
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RoomData* room = Get(entity->GetRoomIndex());
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if (!room) {
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throw(std::runtime_error("Failed to push an entity to a non-existant room"));
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}
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room->entityList.push_back(entity);
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}
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void RoomManager::PopEntity(Entity const* entity) {
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//NOTE: to pop an entity from a room, the entity must first exist
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if (!entity) {
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throw(std::runtime_error("Failed to pop a null entity to a room"));
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}
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RoomData* room = Get(entity->GetRoomIndex());
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if (!room) {
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throw(std::runtime_error("Failed to pop an entity to a non-existant room"));
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}
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room->entityList.remove_if([entity](Entity* ptr) {
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return entity == ptr;
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});
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}
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RoomData* RoomManager::Get(int uid) {
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std::map<int, RoomData>::iterator it = elementMap.find(uid);
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@@ -22,6 +22,7 @@
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#ifndef ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "entity.hpp"
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#include "room_data.hpp"
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#include "singleton.hpp"
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@@ -42,6 +43,9 @@ public:
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
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void PushEntity(Entity* entity);
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void PopEntity(Entity const* entity);
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//accessors and mutators
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RoomData* Get(int uid);
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RoomData* Get(std::string name);
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@@ -45,6 +45,9 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
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return;
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}
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//push to the rooms
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roomMgr.PushEntity(characterMgr.Get(characterIndex));
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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@@ -86,6 +89,9 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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return;
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}
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//pop from the rooms
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roomMgr.PopEntity(characterMgr.Get(characterIndex));
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//delete the character
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characterMgr.Delete(characterIndex);
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@@ -119,6 +125,9 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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return;
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}
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//push to the rooms
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roomMgr.PushEntity(characterMgr.Get(characterIndex));
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//pump this character to all clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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@@ -149,6 +158,9 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
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return;
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}
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//pop from the rooms
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roomMgr.PopEntity(characterData);
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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@@ -190,11 +202,17 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
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return;
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}
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//pop from the old room
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roomMgr.PopEntity(characterData);
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//set the character's room, zero it's origin, zero it's motion
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characterData->SetRoomIndex(argPacket->roomIndex);
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characterData->SetOrigin({0, 0});
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characterData->SetMotion({0, 0});
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//push to the new room
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roomMgr.PushEntity(characterData);
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//update the clients
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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@@ -149,6 +149,9 @@ void ServerApplication::FullCharacterUnload(int index) {
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return false;
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}
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//pop from the rooms
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roomMgr.PopEntity(&character.second);
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//pump character unload
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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