Reimplemented the push/pop entity methods in RoomManager
Some accessors in Entity had to be made const, as they were being called from lambdas with const parameters.
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@@ -22,6 +22,7 @@
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#ifndef ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "entity.hpp"
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#include "room_data.hpp"
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#include "singleton.hpp"
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@@ -42,6 +43,9 @@ public:
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
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void PushEntity(Entity* entity);
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void PopEntity(Entity const* entity);
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//accessors and mutators
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RoomData* Get(int uid);
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RoomData* Get(std::string name);
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