Minor comment tweaks
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@@ -173,7 +173,7 @@ void World::Render(SDL_Surface* const screen) {
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//draw the entities
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for (auto& it : characterMap) {
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//TODO: (1) depth ordering
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//BUG: #29 Characters (and other entities) are drawn out of order
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it.second.DrawTo(screen, camera.x, camera.y);
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}
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for (auto& it : monsterMap) {
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