Changed TextBox to TextLine
This commit is contained in:
@@ -45,30 +45,26 @@ SDL_Texture* renderTextTexture(SDL_Renderer* renderer, TTF_Font* font, std::stri
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return texture;
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return texture;
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}
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}
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TextBox::TextBox() {
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TextLine::TextLine() {
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//
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//
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}
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}
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TextBox::~TextBox() {
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TextLine::~TextLine() {
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ClearText();
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ClearText();
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}
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}
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void TextBox::DrawTo(SDL_Renderer* renderer) {
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void TextLine::DrawTo(SDL_Renderer* renderer, int posX, int posY) {
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SDL_Rect dclip = {posX, posY, 0, 0};
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SDL_Rect dclip = {posX, posY, 0, 0};
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SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
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SDL_QueryTexture(texture, nullptr, nullptr, &dclip.w, &dclip.h);
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SDL_RenderCopy(renderer, texture, nullptr, &dclip);
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SDL_RenderCopy(renderer, texture, nullptr, &dclip);
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}
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}
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void TextBox::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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void TextLine::SetText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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//just use the above global function
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//just use the above global function
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SDL_DestroyTexture(texture);
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SDL_DestroyTexture(texture);
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texture = renderTextTexture(renderer, font, str, color);
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texture = renderTextTexture(renderer, font, str, color);
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}
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}
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void TextBox::AddText(SDL_Renderer* renderer, TTF_Font* font, std::string str, SDL_Color color) {
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void TextLine::ClearText() {
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//TODO: empty
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}
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void TextBox::ClearText() {
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SDL_DestroyTexture(texture);
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SDL_DestroyTexture(texture);
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}
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}
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+4
-12
@@ -30,24 +30,16 @@ constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
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SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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SDL_Texture* renderTextTexture(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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class TextBox {
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class TextLine {
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public:
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public:
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TextBox();
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TextLine();
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~TextBox();
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~TextLine();
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void DrawTo(SDL_Renderer*);
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void DrawTo(SDL_Renderer*, int posX, int posY);
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void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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void AddText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color);
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void ClearText();
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void ClearText();
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//position
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int SetX(int x) { return posX = x; }
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int SetY(int y) { return posY = y; }
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int SetX() { return posX; }
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int SetY() { return posY; }
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protected:
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protected:
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SDL_Texture* texture = nullptr;
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SDL_Texture* texture = nullptr;
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int posX = 0, posY = 0;
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};
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};
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@@ -62,9 +62,8 @@ ExampleScene::ExampleScene(lua_State* L) {
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button.SetY(200);
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button.SetY(200);
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// {140, 62, 54, 255}
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// {140, 62, 54, 255}
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//DEBUG: testing TextBox
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//DEBUG: testing textLine
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textBox.SetY(500);
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textLine.SetText(GetRenderer(), font, "Button Text", {255, 255, 255, 255});
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textBox.SetText(GetRenderer(), font, "Button Text", {255, 255, 255, 255});
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}
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}
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ExampleScene::~ExampleScene() {
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ExampleScene::~ExampleScene() {
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@@ -95,7 +94,7 @@ void ExampleScene::RenderFrame(SDL_Renderer* renderer) {
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//DEBUG: testing UI
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//DEBUG: testing UI
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button.DrawTo(renderer);
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button.DrawTo(renderer);
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textBox.DrawTo(renderer);
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textLine.DrawTo(renderer, 0, 550);
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}
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}
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//-------------------------
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//-------------------------
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@@ -67,5 +67,5 @@ private:
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TTF_Font* font = nullptr;
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TTF_Font* font = nullptr;
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Image buttonBG;
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Image buttonBG;
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Button button;
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Button button;
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TextBox textBox;
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TextLine textLine;
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};
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};
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