Reduced the footprint of the tiles
Also prepping for serializing the regions.
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@@ -97,13 +97,14 @@ void ServerApplication::Init(int argc, char** argv) {
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cout << "Initialized lua's setup script" << endl;
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//setup the map object
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mapPager.SetRegionWidth(config.Int("map.pager.width"));
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mapPager.SetRegionHeight(config.Int("map.pager.height"));
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mapPager.SetRegionDepth(config.Int("map.pager.depth"));
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mapPager.SetRegionWidth(REGION_WIDTH);
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mapPager.SetRegionHeight(REGION_HEIGHT);
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mapPager.SetRegionDepth(REGION_DEPTH);
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//TODO: pass args to the generator & format as needed
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact
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// with the map system as needed.
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cout << "Initialized the map system" << endl;
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cout << "\tsizeof(NetworkPacket): " << sizeof(NetworkPacket) << endl;
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//finalize the startup
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cout << "Startup completed successfully" << endl;
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